Super Mario 86 v0.91 Released
Posted on 4 August 1998, 05:37 GMT
After months of development, Bill Nagel has finally released Super Mario 86 v0.91. Features include powerups, breakable blocks, moving platforms, bouncy blocks, coins, hills, waterworlds, extra lives, falling donuts, animated blocks, over ten different enemies, and sound. New in version 0.91 are custom ending messages, power jumps, and a few minor bug fixes. Plans for future versions include custom graphics for your levels, ability to go down pipes, and more enemies.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Super Mario 86 v0.91 Released
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PG
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This is a great game. I definitely agree that you should add fireballs. Also consider adding hidden 1-up blocks. Now, about Mario86 in relation to SQRXZ: This game does not make sqrxz suck, nor does it make Sqrxz look like a TI-basic game (Someone actually said that!). All of us as programmers and players should hope that each new TIx program will improve upon the last one. Sqrxz was a great game (programming wise, and fun wise) and it will always be a great game in my mind. I bet Bill got a lot of ideas from looking at Sqrxz. When something else comes out better than Mario86, I hope we would look at Mario as a stepping stone to the better game and not a game that all of the sudden is denoted to "a program that sucks."
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4 August 1998, 21:55 GMT
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Re: Super Mario 86 v0.91 Released
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Fred
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can anyone get it to work with the TI 86 emulator... cause i cant
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4 August 1998, 22:13 GMT
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Re: Super Mario 86 v0.91 Released
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David Yenoki
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Congrat's Bill Nagel, you've just written the VisiCalc for the TI-86. How does that make you feel?
(For all you "people" out there who don't know, VisiCalc was this old program for the Apple II. Basically, it was the first spreadsheet. And it created a demand for both the program and the hardware, translating into the financial success of Apple Computer).
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5 August 1998, 06:25 GMT
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Sound
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Benson
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First, I want to say THIS IS THE BEST GAME EVER. With that said, I want to know about sound. I have heard here and there about sound on your calculator, but I want to know what you are talking about.
Thanks for the great game Bill!!!
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5 August 1998, 07:54 GMT
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Super Mario 86 - Holy Moly
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Stephen Horne
(Web Page)
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Bill --
I just wanted to echo the sentiment of everyone else here: great game. I brought it to a rehearsal for the summer play i'm in and everyone there was awestruck. I was playing it so much I missed my cue! That's quality stuff!
Just a couple of suggestions: Mario goes a bit fast. I don't know if that's a limitation of the TI's keypad (SQRXZ and Penguins have similar controls) or part of the engine. Also, Thwomps are killers!
And now for the ultra-annoying question: When's the sequel coming out? :)
So, to reiterate one more time: This is an inspirational achievement for the TI86. Most awesome job.
-- Steve
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5 August 1998, 08:26 GMT
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Re: Super Mario 86 v0.91 Released
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Garth Johnson
(Web Page)
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are there any plans for releasing it for the 85? (please say yes!)
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5 August 1998, 17:18 GMT
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Re: Super Mario 86 & Aurora suggestions
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Mike M
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First off let me say this, great game, and a must have for any ti-86 owner. The graphics are sweet!!! And it has tons of replay value!!!
Now let me ask a question, do you have any future plns about updating Aurora 86??? I think the shell is awesome and I use it on my calc, with ASE. (I drew my own icons for it and made the laucher program) I think you should try to combine Aurora and ASE, so it truely is Aurora Shell Enhanced, and not AShell Enhanced.
One feature that I would like to see, is built in support for greyscale wallpaper, sort of like your GreyBG. Pkus I think a dynamic menu system in which you can add programs to the [aurora] menu, would rock!!! You might want to look at USgards' start menu, and make it something like that. You might even be able to add built in support for ti-85 games, to be placed on the desktop, however then the API has to be built in to the program, and the size might be too great. Anywy, I think the shell has the potential to be the best TI-8X shell ever, with a few modifications!!!!!
- mike
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5 August 1998, 19:50 GMT
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one tight game
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Matt
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this is one tight game. I especially like not having to worry about all those stupid spike traps that sqrxz had. great job and keep up the great programming.
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5 August 1998, 21:45 GMT
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Re: Super Mario 86 v0.91 Released
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Dimagus Demorath
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There is one issue that I see someone already brought up, and that's the speed of the game. It is true that Mario is a lot faster then sqrxz especially in the jumping category. (Play Mario a few times then play sqrxz, seems REALLY slow with the jumping and scrolling) I think you should slow down the jumping just a tiny bit, not too much cause you still want it to be considered fast.
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5 August 1998, 21:56 GMT
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