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Review
Review by  Ben Nagy
Reviewed on 2007-12-11
Castlevania is an amazing series, and though Simon's Quest is not the optimal game to be ported, I can understand the author's choice.

It is a simple game, and there is no leveling, yet lots of monsters, so a lot of time will be spent purposelessly. The difficulty is actually too hard, and there is no significance in the number of lives you have.

Besides the difficulty, this is a neat little game to pick away at during school... at lunch time, of course!

Speed: 9/10

Good speed, background blurry when moving, hard to see.

Gameplay: 6/10

Really hard

Replay: 6/10

Just the same as playing it the first time.

Graphics: 10/10

Great graphics!

Resources: 8/10

Large, but only 1 file. Its good.

Overall: 7/10

Not as great as some, but overall worth a try.


Review
Review by  connor gdawg
Reviewed on 2007-09-24
WOW!!! First of all, this is an amazing game.

This game is very metroid-esque in it's design. You're free to travel around the game world and see what's around. The graphics are amazing. For a calculator they can't get much better. There are some minor graphic problems here and there though, but you can overlook them easily.

The controls work great. They handle like a classic Castlevania game, so for those of you that have played one before will be right at home.

The difficulty is a bit up there. Hearts take a while to collect which are the form of currency here. Also, the monsters tend to kill you a lot until you get a longer whip. But that's all okay because you get 9 lives and you respawn in the same area.

Okay, I could write about this all day, but I'm going to have to end it here before it gets too long.

Download this.


Review
Review by  Gabriel Rath
Reviewed on 2007-09-21
Controls: 8/10

Even if the controls were pretty smooth and well mapped out, I still regularly mixed up Alpha to attack and 2nd to jump (I kept on wanting to press the Up arrow key to jump and 2nd to attack... probably because I am so used to Bubble Bobble... ). I know they fit well in Mario, but in this game you don't kill enemies by jumping on top of them. Also, I hated the way you have to frequently equip and unequip auxiliary weapons to be able to see the invisible blocks in the beginning part of the mansion and that you cannot use auxiliary weapons near a door (gee, I wonder why).

Gameplay: 9/10

Mostly smooth, though it took me a while to find out how to talk to people. Also, the way enemies respawn is completely random, and to me very annoying as well. Oh, and did I say the directional jumping is horrible? To be able to jump in a direction, you have to be moving in that direction before you jump. Once you jump, you cannot change your direction in midair, unlike in most platformer games I've seen (Mario, Bubble Bobble, Double Dragon, etc.). The real plus side towards always missing your jumps is that you really have infinite lives, as long as you can put up with losing almost all of your hearts every 9 lives.

Story: 8/10

Though the story is somewhat paid attention to, this game rarely dives deep into different plots, unlike something similar to TVF or Desolate, but those aren't platformers: in platformers you don't need to pay that much attention to the story to have a good game. Still, it would be a nice addition to the game to have the storyline mean more than just the places you should go in order to complete the game: there should be something special about the game that urges the player to keep on playing (the different levels in Bubble Bobble and Mario, the intriguing story in Desolate, the different weapons, bosses, and spells in TVF, the different weapons and levels in Gemini, etc.).

Graphics: 9/10

This game is very good in the way of graphics, though the weapon, item, and auxiliary powers' icons could have been a little more descriptive. The only thing that I want to touch on is the way enemies go off the screen: they sort of disappear once one column of pixels in their sprite is off the edge, and it can be very confusing and/or frustrating at times.

Size: 7/10

This thing is all in one program and it's bigger than Gemini! I had delete all the other games I had on my calc plus some of my own programs (I backed them up, of course) in order to play this! Note: I am not talking about Archive memory, I am talking about RAM memory. And even if you do have enough RAM, you need about 50 B more so your game will be saved.

Overall: 8.2/10

If it weren't for that horrible size (I am talking RAM, not Archive), untouched storyline, and some annoying gameplay aspects, this game would have scored much higher. For clarity, anything I didn't criticize is considered good and anything I said was good was actually very good. A recommended download.


Review
Review by  Kevin Ouellet
Reviewed on 2007-09-18
Castlevania 83 is a nice clone of the old Castlevania games previously released on the NES and SNES.

Graphics: 9/10 Pretty good looking characters and enemies. Walls and other tiles are good either

Gameplay: 7/10 Good overall, but when you fall from somewhere you always fall vertically, thus, giving no chance to avoid an hole below

Controls: 9/10 No problems with them, well chosen

Replay value: 7/10 A bit long, so I may not replay again more than one time unless some kind of scoring system was added.

Size: 6/10 Make sure you don't have much files on your calc, because the game take a lot of RAM. In the future I would recommend splitting the data in two programs and have one always in the archive.

Overall: 7.6/10 You should download this!


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