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Review by  Kevin Ouellet
Reviewed on 2007-09-19
Graphics: 8/10 ASCII... in ASM??????? Anyway there is grayscale and it's rogue style

Gameplay: 5/10 Controls are really not well chosen. But again, this is rogue, and the original used numpad to move. I just feel there should be an option to allow usage of arrows to move (with multi-keypresses)

Storyline: 8/10 Randomized dungeons and adventures

Replay value: 10/10 Forever!

Overall: 7.75/10: A game that may keep you busy for a very long time.

Review by  Sage Ross
Reviewed on 2005-08-29
“CalcRogue” Beta 6c is far and away the best game available on the TI-89. The gameplay is simple, fun and addicting, and the random dungeon generator is superb, making it extremely replayable. If you factor in the continual updates by the author, that's even more time you're likely to waste with this game. It's really the only game I've found on the calculator that is actually fun enough to play even when I could be using a computer or console, not just as a calculator novelty.

Be sure to check the author’s homepage for the newest beta version... he only releases Gamma versions to this site.

Review by  Jared Schmidt
Reviewed on 2004-07-08
Note! This review was written for a previous version of this file!

This game has stolen more hours of my life than any other calculator game. It is extremely fun, addictive, and challenging. It's a very well made RPG. Everyone should give this game a try. It's not the most graphically advanced game, but it doesn't take away from the game and it makes it take up less space as well.

Review by  Daniel S
Reviewed on 2004-06-17
Note! This review was written for a previous version of this file!

First of all, I just want to say, “CalcRogue” is amazing! The graphics are not ultra crazy, but I like the way the author made them; it’s easy to tell what is what in the game. Also, I like how there are shops in the game. I have also helped to make it better by reporting a bug I found, and Iencourage anyone who plays this game to report any problems they may find.

---Possible Spoiler---
One trick I like to use is to get a wand of teleportation, throw something at a shop keeper, then ZAP, get him out of there and take everything! (Just watch out for him later :])
---Possible Spoiler---

Gameplay: 10/10

If you have a TI-89, TI-92, or a V200, Download this Game! You will not regret it!

Review by  Ryan Brown
Reviewed on 2004-05-27
Note! This review was written for a previous version of this file!

This is pretty much the best thing to happen to calculator-based gaming since “Joltima” on the old TI-86. Well, not everybody may agree with me- especially in this day of amazing graphics on computer games, it takes a certain type of person to appreciate ASCII-based “rogue-like” games. I've been a “NetHack” junkie for almost a decade now. I've always wanted a handheld “rogue-like” game though I never really imagined a worthwhile “rogue-like” game showing up on the calculator, given space limitations and processor power and whatnot.

Well here it is, to my pleasant surprise. It appears the author is still working on it, which is wonderful because I could envision this becoming a truly amazing game. Some things are lacking in it when compared to other PC “rogue-likes” are a god/prayer system, monsters dropping items/weapons/corpses when they die, class artifact items/weapons and the like. However, I've been playing “CalcRogue” addictively for the past couple of weeks now, because despite what I deem are its current shortcomings, it's an amazing “rogue-like game and very challenging. Don't let my criticisms indicate that I find this game anything short of amazing. The game is very deep as-is, and even has a couple features I think would be cool additions to other bigger “rogue-like” games, like books of knowledge (a book on gemology automatically identifies all the gem types for you, for example).

The author has done a great job making the interface user-friendly, and the built-in tutorial does a good job getting you used to the controls. It doesn't take very long playing it to memorize the controls; at that point the interface becomes practically invisible.

*Possible spoiler alert*
Successfully playing “rogue-like” games can take some getting used to. Here's some tips for anybody wanting to check this game out who hasn't played a “rogue-like” game before: The fighter is the easiest character to get started with; the magic user the hardest. The necromancer is a magic user that's a bit easier to get started with, as you can summon undead baddies to fight next to you. A common problem in this and all “rogue-like” that doesn't exist in a lot of standard computer-RPG's is food. One of your first goals should be getting a decent supply of food, or you'll starve to death. Finding an amulet of slow digestion helps in the beginning, but given the random nature of the game you have to get lucky to find one. If you find several food rations along the way in the first dungeon (the first 5 levels of the game), you can take your time killing everybody and building experience. But if you don't come across any or very few food rations, try to jam through the first five levels; after them there's a town where you can buy food. It doesn't hurt to stock up on things like daggers and even swords, even if you won't wield them as your main weapon. Remember that you can throw items, so having a bunch of daggers can be handy to throw at (and kill) certain obnoxious monsters like “aquatars” and “ice monsters” at a distance (unless you're an archer of course, in which case this doesn't matter).

Anyway, you should check this game out, it's truly amazing, and let the author know if you think it's a truly amazing game, that way he keeps working on it :)

Review by  Jonathan Katz
Reviewed on 2004-05-03
Note! This review was written for a previous version of this file!

Being somewhat of a RPG person (After all, I do host a site devoted to a RPG series), I really wanted to try “CalcRogue.” Initially, I was a little overwhelmed, which often happens with RPGs since there tend to be a lot of concepts that you need to understand in order to fully master the gameplay. However, not only did “CalcRogue” contain a tutorial that was very useful in explaining to me how to play the game, but it also had some easy to use in-game references that explain the controls of the game, in case you forget them.

What about the actual gameplay? I’ve been busy for the past two weeks before I wrote this review just playing “CalcRogue” whenever I get a chance, because there is just so much to do in it. First off, as mentioned in the game description, there are five different job classes available, each having their own set of skills. However, you can still pick up a Wizard’s spellbook as a “Fighter,” but you won’t be able to learn any of the spells (But, you can make a nice little profit selling it at the store). There is so much to do in “CalcRogue,” that it is difficult to find a starting point with the gameplay. When you first enter the game, you start off in a dungeon, with only a few basic items. Here is what makes “CalcRogue,” so great: it’s replayability. The first dungeon is divided into five different levels, and I’ve found them a bit challenging (It was only the other day I got through that dungeon, but then again, I could just be a bad RPG player). However, through my many deaths, I discovered something amazing about the maps: they changed their form. I wasn’t going through the same dungeon each time; the maps kept recreating themselves for each new game! So that added a new challenge to “CalcRogue,” I couldn’t fake it by memorizing the map and beating the dungeon: I had to strategize every single time.

The battle system in “CalcRogue” is relatively easy to learn, you move in the direction your enemy is, or you use an item or a spell. It gets more interesting when you have multiple enemies, since you need to plan how you attack carefully, or get chewed up pretty quickly. Items add yet another twist to the game: unless you use a “Scroll of Identify” or have used the same type of item already, you have no clue what the item is. Sometimes, you just have to use them at your own risk. It’s humorous to be low on health, drink a “Murky Potion” hoping that it will heal you, but instead it turns out to be a hallucination potion, and then get killed by an enemy with a crazy name. And, like maps, the item types change with each new game, so no cheating by writing down what unknown type is what item!

Overall, “CalcRogue” is just simply extraordinary. The graphics may not particularly blow you away, but that’s okay, because it is the gameplay that is important in “CalcRogue.” In fact, I like how all the characters and items are represented as ASCII characters, it adds a certain charm to “CalcRogue.” The randomness of the dungeons will keep you coming back for more, as well as being able to try different classes, which of course, changes the strategy you need for the game. The auto-archive save option is great to have; if you have to soft reset your calculator, your data will be safe! The filesize for “CalcRogue” is a bit large, but all the files can be archived, so it shouldn’t be too much of an issue. The game runs very smoothly; the only time there is delay is when a new level is loading. I recommend “CalcRogue” to anyone who wants to play a game that will not only consume time, but contains outstanding gameplay, an interesting storyline, and gives you the desire to keep coming back for more.

Review by  Andrew Bernstein
Reviewed on 2004-04-14
Note! This review was written for a previous version of this file!

I'm not sure that simple words can describe such an amazing calculator game like this, but I will try. “CalcRogue” is basically a dungeon-romp, where you (as one of five character classes with advantages and disadvantages) travel through various locales, such as caves, forest, dungeons, and towns. On the way, you get powerful weapons, new spells, and generally get to kick some butt. The game seems to be balanced fairly well, and I think I've had fun every time I've played it. The new updates to the game make it more complex, enjoyable, and adds replay value. The graphics on the game aren't spectacular, but serve their purpose admirably, as less graphical clutter makes the game more streamlined. I like the option to turn off the grayscale graphics in order to save battery power.

My major problem with the game is that Voyage 200 users need to patch the 92+ version to make it work on their calculator. A version compiled specifically for the V200 would be much appreciated.

Overall, this game is amazing. I can't stop playing it. From information in the readme, it seems that the author is not done making this game. I hope that these changes/modifications/additions add to this game and make it better so more people can enjoy this game.

Review by  Dustin Moore
Reviewed on 2004-04-05
Note! This review was written for a previous version of this file!

CalcRogue is one of the best games I have ever played on the TI-89. CalcRogue is very simple to play but it is also very complex to win and master. Version Gamma 5 includes five player classes to choose from. There are dozens of weapons, some ranged and some melee and dozens more of amulets, potions, scrolls, rings, and pieces of armor. There are a vast amount of spells ranging from teleportation to summoning monsters to your side. There are towns and shops, as well as NPCs and quests. Countless monsters lurk in each level as you search for the Amulet of Yendor.

Overall, this is a great game. The fact that the graphics are mostly characters doesn't matter, since that is the style of the game and it makes monsters easy to identify. The controls are a bit complex, but there is a built in tutorial and list of controls. You should definitely try it out if you like RPGs. There is even a Windows version to play!
Gameplay 10/10
Graphics 8/10 (Read above...)
Replay Value 10/10
Controls 9/10

Review by  Adrian Anderson
Reviewed on 2004-03-24
Note! This review was written for a previous version of this file!

Simply put, this game is amazing. The idea isn't hard to understand: wander through the dungeon levels getting stronger and wielding better weapons and magic. The graphics are incredibly simple, and it is easy to tell what everything, once you get used to the symbols. You will eventually understand the symbols (like % for food ration), but it is always easy to tell the difference between walls, items, and monsters (excluding the Mimic, for obvious reasons). The fighting system can be simple or slightly complex, depending on your playing style. I prefer the hack-and-slash fighter, but the more magically inclined can choose the Wizard, Priest, or Necromancer (haven't tried the latter two yet). You will be amazed at how you go through the levels scouring each corner of each map hoping to find the right scrolls, or food rations if you are less fortunate. This is a great game, and definitely worth the space on your calculator.

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