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Tron86 v1.5


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Filename tron86.zip (Download)
Title Tron86 v1.5
Description Ported from the TI-85 by Alan Bailey. A two player game where you must try to run the other person into the wall.
Authors Dan Eble (eble@ticalc.org)
Alan Bailey (porter) (ticalc@awbmail.net)
Category TI-86 Assembly Games
File Size 4,201 bytes
File Date and Time Tue Oct 14 04:47:20 1997
Documentation Included? Yes
Source Code Included? Yes



Review by  Jeoffri Davis
Reviewed on 2004-11-22
Attention span: 10/10 Never the same; keeps moving.
Controls: 10/10 Too simple.
Implementation: 10/10 Good.
Overall: 10/10 Perfect game, in my opinion.

Tron has always been one of my, and many others', favorite game. I haven't met a person yet who didn't like Tron games. Dan Eble, author of this game, did a great job. Alan Bailey, did a great job in porting, but shouldn't have said the game was by him...

As simple as this classic game is, it will always be one of the most well known, and best liked games. I'm not being biased on any of this. Although Tron 86 may not have as great as graphics as Falldown Forever or PlainJump, I still like it over both of those games combined, and I have friends who agree. This 2 player game surpasses many other games for the 86 with it's versitility due to different players. In other words, this game is better because different people play with different strategies. Yes, there ARE strategies in simple games like this.

If by some reason you haven't heard of Tron, or you have amnesia, or something, the object of the game is to use your line to either cause your opponent to crash into the wall, or into the trail you leave behind. Wherever you steer your line, it leaves a permanenet trail, so be careful. It's very easy to trap yourself somewhere. Tron 86 has the common pause feature, which comes in handy when you need to move your calculator somewhere else.

The controls are simple: 1 player uses "2nd" for left and "Graph" for right; 2nd player used the Up and Down arrow keys for left and right. (The calculator must be turned sideway to play) I have to admit that turning takes some getting used to, but you'll get the hang of it. Pause is #5.


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Archive Contents
Name Size
TRON86.ASM   8651
TRON86.TXT   678
TRON86.86P   896

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