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Lotus Turbo Challenge v1.1


Ranked as 609 on our all-time top downloads list with 22801 downloads.
Ranked as 18606 on our top downloads list for the past seven days with 1 downloads.
Ranked as 392 on our top rated list with a weighted average of 7.95.

Filename lotus.zip (Download)
Title Lotus Turbo Challenge v1.1
Description A fast-paced racing game presented from a second-person 3D perspective. You must complete each course while racing against the clock and avoiding opponent cars. There are six courses, each with different scenery and climatic effects.
Authors Badja (badja@calc.org)
Rusty Wagner (porter) (rusty@acz.org)
Category TI-86 Assembly Games
File Size 8,581 bytes
File Date and Time Wed Apr 19 01:54:24 2000
Documentation Included? Yes
Source Code Included? No



Review by  Joe Stegner
Reviewed on 2004-11-21
Attention span: 10/10 Very fun, very addicting.
Controls: 8/10 Clear to Exit? Aye aye aye...
Implementation: 6/10 Invalid file formats&no fullscreen.
Overall: 9/10 A keeper, indeed.

By now, most owners of Z80 calculators should know what Lotus Turbo Challenge is (based off the Amiga's Lotus Turbo Challenge 2 from Magnetic Fields, written by Badja for the 83(+), ported to the 82 by Sam Heald); now the 86'ers won't have to use an emulator to enjoy this game, as it was ported by Rusty Wagner (Virtual TI, Plusshell,Mars Patrol port for the 86, and much, much more; he's ranked 7th on the list of authors with the most downloads of all time).

I went to put the two files from the zip on my calc through the TI-Graphlink software, and it returned that they were invalid. I then went to CalcExplorer, and it said that they were corrupted. Taking a chance, I just sent them. Luckily they worked. Sorry, boys and girls, you'll have to download CalcExplorer (it should come with Asm Studio 86) to use this game (maybe VTI will send it too; I tried it that way and it came out bad...)

For those who don't know (i.e., the ones who've been under a rock), Lotus Turbo Challenge is a racing game where you are in a race against time; you have to cross the check points to fill your time bar again and again, while it decreases as time goes by. When the bar goes empty, you lose. It is a 2d game with a 3d-ish perspective, and it is a very fun game, indeed.

The game itself is unchanged. Not even the screen size is changed; 86'ers will still have to put up with using a smaller portion of the screen instead of having a full view. That shouldn't discourage anybody, though; the game now plays faster than it would through ASE, YAS, or Ion86. There is still a tad bit of choppiness at the beginning of races when you are starting to accelerate. When you're beginning to pick up speed, you'll notice the lines on the road freeze for about a split-second. At least I did; I eat my carrots...

The graphics are done nicely, and I especially liked the tunnels you went through in the Rain course. The fun thing about this game is how some people get obsessed with it; a friend of mine wouldn't stop playing until he beat the rain course, because he ran out of time, and decelerated enough to not cross the finish line by a few feet, which made him very, very upset.

My problems with the game? Just the little quirks here and there. I'm used to the exit button on my 86 as the exit for all programs; I get a weird feeling when I have to hit clear to exit. The TI-Graphlink software doesn't recognize the format the two files in the zip are in; you have to use CalcExplorer to send them to your calculator. Other than that, and the fact it doesn't use the full screen of the 86, I have no other quirks with it...well, I do NOT enjoy those NPC cars; they can speed through corners as fast as they want, and they sure aren't that careful about ramming you or getting out of your way...Sunday drivers....

It'll probably stay on your calculator for quite awhile; I myself have never been able to beat it (but that might be because only now can I use it at the regular speed...).

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Archive Contents
Name Size
LOTUS86.TXT   2358
lotusdat.86s   6280
lotusprg.86p   5130

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