|
Name |
Size |
Date |
Rating |
Description |
|
(Parent Dir) |
folder |
|
Up to TI-83 BASIC Misc. Programs |
 |
adisplay.zip |
1k |
00-12-10 |
 |
Text Displayer I know that isn't much of a name, but I can't think of a better title. What this does is outputs a given string onto the graph screen. It will create a typing effect, doing one symbol at a time, and breaking to a new line when told to. Really only useful for people that want to use it in a game (mission breifings, backstory..) |
 |
aexa.zip |
1k |
03-05-08 |
 |
AEXA If you use this program you'll never have to type Text(x,y,"abc" again! The program does it for you. Simply store your text in a string and AEXA creates the lines and pages! An absolute timesaver! |
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asmtools.zip |
5k |
04-03-16 |
 |
ASM Tools v1.0 ASM Tools is a multifunction utility for z80 programmers. There are four main sections of built-in dynamic tools, each meant to make programming easier. The Conversions section will convert to and from any of hexidecimal (base 16), binary (base 2), and decimal (base 10). The Calculate section will find program size and a variety of execution time stats. The Command Reference contains information on a variety of z80 commands and ROM calls. The Select Commands section contains complete size and clock information for a variety of 1 and 2 byte math instructions, indirection, ports, and often-used rom calls. Doors CS v4.0 and up optimized. |
 |
b3d.zip |
9k |
00-09-03 |
 |
Cos 2000 - B3D G3 Software Development Kit v1.0 Basic 3D Generation 3 Software Development Kit for use in creating B3D G3 programs. |
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b3dsdk.zip |
14k |
99-08-17 |
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B3D G3 Software Development Kit v1.0 Basic 3D Generation 3 Software Development Kit for use in creating B3D G3 programs. |
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basicfig.zip |
8k |
03-10-23 |
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Basic Fight Routines Basic Fight Routines hold 2 diffrent types of fighting. Feel free to add my source code to your programs or use it to learn how to make fighting in your games, such as a text based RPG. This file has Random subt. fighting or -10 subt. as seen in Pimp Quest. Enjoy :) |
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basicmaster83.zip |
4k |
01-06-01 |
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Basic Master Program Set 83 This is a package of 21 programs made for use with the Basic Master tutorial on the ti 83. |
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basicprogs.zip |
7k |
04-12-12 |
 |
BASIC progs VERY USEFUL for anyone learning BASIC programming. this contains about 20 programs, all of which you can view to learn about. The README should explain everything. I don't expect any credit, so feel free to use these anywhere. |
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bfi.zip |
4k |
02-10-02 |
 |
TI-Brainf*** Three interpreters for the Brainf*** programming language. BFIACC emulates a Unix-style I/O system. Comments, hacks welcome. |
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bigsmallfont.zip |
2k |
03-09-16 |
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Normal and small (graph) font in mainscreen That's a great new revelution for big and small font on your ti main screen! check the source, how to program it! best view on a new 83 (3rd edition!) And real in TI BASIC |
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blink_prgm.zip |
8k |
03-07-04 |
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Blink engine for TI-83/Plus This is a small program for build in your own Basicprograms. You can change the blinking word and the speed! Check it out an have fun! |
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bn.zip |
2k |
01-03-25 |
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Big Numbers Collection V1.1 A nifty program which lets you display numbers the size of the home screen ones, in the graph screen. It is now much more powerful, allowing you to enter decimal points and uses real vars instead of strings (which is much better for games) |
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brainfint.zip |
1k |
06-12-30 |
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Brainf*** Interpreter 1.0 The name says it all. This DCS6-optimized program interprets the BF program stored in Str0, and includes two sample programs for your viewing pleasure. The real-time interpreter includes a debugging output. |
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brgsuite.zip |
1k |
02-01-01 |
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BASIC Race Game Engine SUITE v1.1 Two engines for a basic race game. Great for beginners and experts! |
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z80suite.zip |
567k |
09-11-03 |
 |
TI-Z80 Assembly Suite on 83/83+/86 You can now edit and compile assembly code on your TI without needing a computer. This set of compilers is written in 100% TI-Basic for the TI-83, TI-83+, and TI-86, with the TI-85 supported soon. They support the creation of modules, practically all z80 codes, and 5 (83/83+) or 10 (86) save slots. A Pic2DB module is included. The 83+ version supports BCALL($XXXX) and BJUMP($XXXX). Neither support labels, so all calls/jumps must be manually calculated. All values used within your code, ie " ld a,$F6" must be hexadecimal format with a small E (83/83+) or standard $ (86) prefix. Such limitations are easy to ignore once you're used to the style. This isn't for the amateur coder, and can teach you plenty (esp. relative addressing). |