Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Archives :: File Archives :: TI-83 Assembly Routines
File Archives


Archive Statistics
Number of files 48
Last updated Saturday, 9 June 2007
Total downloads 125,949
Most popular file  32-bit Math Routines for the Z80 with 5,646 downloads.

Click a filename to download that file.Click a folder name to view files in that folder.Click  for file information.

Icon legend: File with screen shots File with animated screen shots File with reviews Featured programs

(Parent Dir)folder Up to TI-83 Assembly Source
12x12.zip53k01-06-27File is not rated12x12 Graphic Routines
Some simple 12x12 pixel tile and sprite routines that used packed sprites, includes a simple editor.
asmrout1.zip6k01-02-20File is not ratedASM Routines Set 1
This zipfile exists 3 different assembly subroutines. They can be used and modified freely. Look at the screenshots!
asmrout2.zip2k01-02-20File is not ratedASM Routines Set 2
This zipfile exists of 2 different assembly subroutines. They can be used and modified freely.
asr.zip3k00-10-15File is not ratedAdvanced Screen Routines
Gives BASIC programmers easy access to many advanced screen routines that are impossible in BASIC. This lets you do things such as invert the screen (instantly), or save the screen without using a picture or taking up any memory at all. If you are doing any graphical BASIC programming, this program will be VERY useful.
basicapi.zip1k00-03-26File is not ratedBasic Enhancer
TI-83 Basic Enhancer
basicosgetkey.zip3k03-08-10File is not ratedKeyboard Routines
These 3 programs allow you to read any key from the keyboard. You do NOT need a keyboard to use one of them.
bell.zip28k12-05-05File is not ratedBell link library
The Bell link library is a tool for assembly programmers that eases the development of multiplayer games through the link port. It was created several years ago but I have only recently recovered it. The manual can also be found online at http://bell.timendus.com/
bintobcd.zip2k02-07-26File is not ratedBinary to String
Two routines that format integer numbers to ascii strings that are printable using _puts or _vputs.
bitfunctions.zip3k06-12-24File is not ratedDoublewide masked/unmasked sprite routine
Includes bitshift.inc, my include file for 16-bit bitshifting for all three 16-bit registers, boolean.inc, which contains routines for running a bitwise boolean on hl with de or bc, and doublesprite.inc, which contains my routine for displaying a 16-bit sprite (the usual size is 8-bit) on the screen. The routine is in XOR logic, but can be changed to AND, or OR logic. Refer to readme.txt for info on input registers for the sprite routine. Now also includes doublemaskedsprite.inc, which is my sprite routine for a 16-bit masked sprite. I've also updated to old sprite routine to be much faster, and doesn't use IY, and i made some of the bitshifting routines faster.
blacken.zip3k01-07-09File is not ratedBlacken v1.0
A nice looking routine to clear your screen to full black.
brkpoint.asm1k98-10-23File is not ratedPower Debugging with Breakpoints
This utility allows breakpoints in debugging source, a feature not found in most emulators. It is VERY useful It allows you to stop the source from running, and watch variables or trace step by step from a specified point in source code.
crz1spriteroutine.zip1k04-02-17File is not ratedAnd-or-xor spriteroutine
See for yourself
db4spaze.asm7k97-07-03File is not ratedSpzlogo and Sprites for Spazesrc.z80
drawline.zip1k02-05-27File is not ratedThe Fastest DrawLine Routine
This is the fastest way to draw pixel-accurate lines on the TI-83 (or any other Z80 calculator). Its speed is higher than that of any of the other similar routines.
fastcirc_83.zip3k04-01-20File is not ratedFastCircle TI-83
Bresenham's circle algorithm. MUCH faster that the TI-OS routines.
font.zip7k04-08-23File is not ratedCustom 4x5 Font Routine
Prints a custom 4x5 font zero-terminated string to gBuf (with char-wrapping and invalid char check) ASCII chars 32-126, basically anything you can type on a keyboard :). 127 is used for an invalid character, or a solid block.
getkd.z801k02-07-26File is not ratedDirect Input
Routines that make direct input for games simple and fast.
getscreen.z802k98-08-31File is not ratedScreen Grab Routine
gninput.asm1k98-07-25File is not ratedGetting Numeric Input
gray83.zip29k99-08-18File is not ratedGray83 v1.0
An all in one Grayscale library for the TI-83 that includes double buffering, sprite clipping, and compressed pictures.
gsinput.asm1k98-07-25File is not ratedGetting String Input
heapsort.zip4k06-04-15File is not ratedHeapSort for the Z80
An implementation of the famous HeapSort sorting algorithm in Z80 assembly language.
inputxt.zip11k07-06-09File is not ratedRoutine inputxt
Cette routine permet d'entrer et de sauvegarder une chaîne de caractères. This routine allows you to write and store a string.
ionmenu.zip1k00-02-19File is not ratedIon Menu Routine
A nice and easy calobratable Ion Menu Routine!
linedraw.zip6k01-06-21File is not ratedLineDraw
A fast line-drawing routine and a line-clipping routine. You can draw a line between any two points on the screen. The clipping routine lets you draw lines that are partially off-screen.
linktutorial.txt8k01-05-03File is not ratedLink Routine
This is a link routine for the ti83. It explains how the link port works and how to use it. It also explains how to synchronise and send bytes. It is tested on the ti83 but should also work on TI-8X.
linktutorial.zip6k02-01-14File is not ratedLink tutorial
After releasing some multiplayer games on the TI-83 (+) are more programmers interested in making multiplayer games. I made this Link tutorial so more multiplayer link games will be developped. It handles the link port, byte sending, receiving, synchronising and quitting during lost connections.
math32.inc8k98-08-28File is not rated32-bit Math Routines for the Z80
mbus.zip44k99-11-19File is not ratedMBus v0.99
Multimaster network and I2C driver routines for TI-83
nimput.zip1k04-06-16File is not ratedNumerical Input
This routine gets a numerical number entered from the calculator user and stores it in any defined rom location. At the current time it is the only routine for the 83+ in existance. It is some 200 bytes and is very easy to use.
putscreen.z802k98-08-31File is not ratedScreen Copy Routine
random.zip2k00-09-05File is not ratedRandom Numbers Generator Routine
A small yet powerful routine that generates a random integer in op1 given the upper and the lower bound and the wanted sign.
scalespr.zip12k01-06-21File is not ratedScaled Sprite Routines
Two sprite routines which allow you to draw sprites at a fraction of their stored size. The sprites may be drawn with a scale factor anywhere from 0.4 to 100% -- so sprites can only be scaled down, not enlarged.
shftgrnd.zip11k03-05-27File is not ratedShiftGround 1.1
A graphical routine that allows to apply a 16*16 texture on a ground and to "bend" it. Demo program included for Ti83 (Venus 2.3) and Ti-83+(SE) (ION). This update is a slight optimization and the demo program has the right header for Venus 2.3 now.
spandxor.z805k00-09-14File is not ratedSprite AND XOR routine
A new (and IMHO better) sprite routine that supports bitmasking and 4 pixel states. Demo file is located in /ti83/asm/misc programs. Every line of code commented and explained.
spandxor.zip5k00-09-14File is not ratedSprite AND XOR demo
This is an example application that uses my new AND XOR sprite routine with bit masking. Extended documentation is included, so you can use this routine in your programs as well.
sprdemo.z8011k98-01-15File is not ratedSprite83: Sprite Example 2 v1.0
sprite2.zip6k01-07-09File is not ratedsprite.asm v1.2
A compilation of some nifty sprite routines.
spriteroutine.txt3k03-06-30File is not ratedAnd Or Xor Spriteroutine
This routine puts an 8x8 sprite at a given location in the graphbuffer. If the location is chosen so, that the sprite cannot fully be put on the screen, then the edges are cut off instead of wrapped to another line. Also, it has the option to 'and', 'or' or 'xor' it to the buffer. This routine is used right when the x-position isn't lower than -7 or higher than 95 and the y-position isn't lower than -7 or higher than 63.
sprite.z808k98-01-15File is not ratedSprite83: Sprite Example 1 v1.0
Sprite83: Sprite Example 1 v1.0
sprite.zip2k99-05-01File is not ratedPluto Sprite
1642 Clock MAX Sprite Routine
sprxor16.zip1k03-11-08File is not ratedSPRXOR16 v1.0
This is a port of SPRXOR, Movax's XOR sprite routine for 8x8 icons, to make it capable of handling 16x16 icons and sprites. It is optimized and 100% stable.
sprxor.z803k98-01-15File is not ratedSprite83: Sprite xor Routine 1.0
spr.z805k98-01-15File is not ratedSprite83: Sprite Draw & Sprite Clear Routines 1.0
trurand.zip2k99-06-28File is not ratedTruRand
True random number generator code for cut-and-paste purposes.
vputsc.z802k98-10-11File is not ratedPut String Centered Routine v1.0
Centered vputs routine
vputsreg.zip1k00-09-17File is not ratedVPutsReg
Display the contents of register A or HL as decimal on the graphical screen. Very fast and small.
vrle.zip13k07-03-13File is not ratedDécompression VRLE
Ces routines servent à décompresser des images encodées en VRLE dans la mémoire graphique. Compatibles pour 83 & 83+. Traduction de la routine idoine pour TI 86. This routine decompresses VRLE coded pictures in graph buffer. Compatibility with TI 83 & 83+. Translation of Levi Lansing TI 86 routine.
xordemo.z809k98-01-15File is not ratedSprite83: Sprite xor Example 1.0
xprospr.zip1k01-03-27File is not ratedXprospr v1.0
A very small and fast sprite routine. 33% smaller than Movax's SPRXOR!
zmouse.zip3k99-05-02File is not ratedZMouse Sprite Routine v1.1
Mouse Sprite Routine that is very well-made!

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer