Re: Toll Booth and junk (was Re(fcc): TI-H: Radio/In...)


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Re: Toll Booth and junk (was Re(fcc): TI-H: Radio/In...)




>From: "Jon Olson" <morph@jmss.com>
>No no no, use a bit map...that way you don't have to keep checking 
sector
>after sector, or even fat entry after fat entry to find a free 
one...one
>sector can hold info for 4096 sectors (1 bit per sector).

Sure, but it makes defragmentation much more complex,
and requires maintaining chain pointers to other bits
of the file.  I agree that a chained system is more
useful for large systems with frequently changing files
(frequently = many times a day), but the player just
doesn't need that kind of system.

Also makes it a pain in the ass to get a list of all
the files in the system if you don't have a list of
files somewhere (who wants to search the whole drive
surface looking for start chains), and if you have
a file list somewhere, why not just store all the
info there and leave the files in one piece?

DK

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