Re: TI-H: Networks


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Re: TI-H: Networks



Onceler wrote:

> Ok so you don't need a "networking card", but wouldn't you need like a
> "hub" to link all of them... a decentralized one... just some cheap
> little thing that allowed you to communicate with all of the other ti's?

Nope. In I2C you just connect the link ports together. When one of the
calcs is sending data the others have to wait, but it shouldn't matter
that much.

> Plus... is there a way of addressing the ti's... giving each one a node
> or something... that way you could set it up to play like 2 people but
> there are other people on the network... you could enter their nodes and
> play just them... the others will egnor the data... and they can send to
> you either... cause then you could also send to one person... anyway
> stupid Idea

Yes. In I2C each calc (or chip if you wish) has a unique address, and
only requests to that address will be notified. Many simultaneus
multiplayer games are possible at least in theory.

BTW, I started writing I2C multimaster routines. They don't yet work (in
fact I've just succeeded in crashing the calc a few times :( ) but I
think they might even become ready some day. They're complicated because
they use interrupts, and I'm not very familiar with them.

-- 
*** Osma Suominen *** ozone@clinet.fi *** http://www.clinet.fi/~ozone
***



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