[TIB] Re: Get/Send Command in Basic


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[TIB] Re: Get/Send Command in Basic




Yes, getCalc( is present on the 83-.

-c.j.w

Aaron Fineman wrote:
> Is "getCalc(" an 83- token? i know it's on the 83+.
> 
> 
> 
> ----- Original Message -----
> From: "Pandrogas" <pandrogas@yahoo.com>
> To: <ti-basic@lists.ticalc.org>
> Sent: Thursday, September 26, 2002 9:51 PM
> Subject: [TIB] Re: Get/Send Command in Basic
> 
> 
> 
>>Okay, this I know:
>>
>>the Get or Send command works through the graphlink.
>>However, it's meant to work for the CBL.  The motion
>>detector device.  Some people have adapted the command
>>to reach other calcs, but I think they ended up using
>>ASM for the best and most efficient way of doing it.
>>IR?  Don't worry, if you can get it to work with a
>>graphlink, then IR should work as well.  As long as
>>both calcs have a port on them of course.  ;)
>>
>>Hope this helps any.
>>
>>--- Zach Tong <zachtong@go-concepts.com> wrote:
>>
>>>Also getting back to the original question, i've got
>>>some more to ask.
>>>
>>>Basically, i'm making a (BASIC) game where you
>>>control a Titan, which is a very
>>>large robot (size of large buildings).  Each has a
>>>Hull, 2 arms, 2 legs, and 2
>>>attachments.  The attachments are on the ends of the
>>>arms and house the
>>>weapons.  When in battle, you select your weapon and
>>>where you want it to shoot
>>>at the opposing Titan (Hull, arms, etc.)  Each place
>>>has a structure value,
>>>which is the amount of damage it can take before
>>>shutting down.  If an arm is
>>>shut down, the weapon on it is useless.  If a leg is
>>>shutdown, your agility
>>>plummets.  Head is shut down, you die instantly,
>>>same with Hull. (Except hull
>>>has a ton of structure points, whereas the head
>>>doesnt.  But the Hull will get
>>>hit more often than the head)
>>>
>>>Thats the game in a nutshell.  And i want it to be a
>>>multiplayer game.  The
>>>single player mode is to build up your titan by
>>>gaining money to purchase
>>>upgrades, repairs and new weapons.  Then you go beat
>>>the crap out of your buddy.
>>>
>>>Excep i'm still not sure about how i should go about
>>>making the multiplayer.
>>>All my variables are being stored in Lists so they
>>>are not deleted after game
>>>play by some other program (and my friends are
>>>calculator-savy enough to be able
>>>to edit the list to change their stats), and regular
>>>variables are used as temp.
>>>variables during game play.
>>>
>>>So any suggestions or advice on how to set this up?
>>>Do i make one calculator
>>>the Host and the other the Client?  The host gathers
>>>all the information needed
>>>and does the calculations, then sends it back out?
>>>I'm in some dire need of
>>>help!
>>>
>>>Yet another side note...any feasible ways of getting
>>>IR to work with the game?
>>>Would that add much more complication?  I think it
>>>would be cool to be playing
>>>against your friend who is accross the room.
>>>
>>>Thanks!
>>>-Zach
>>>






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