TIB: Code for the New 3D Engine!!


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TIB: Code for the New 3D Engine!!



Here's the code. The whole group is 859 bytes. Not bad. I admit that
some of the routines could be simplified.

Would anyone like to work with me to optimise it and then release it
under both of our names? We could probably make a great product.

I've been trying to think of a way to design graphics for this
perspective. If I made add-ons for this engine to just "fill-in" your
graphics it could get a little bit big. I don't know, I guess I've got
to try it. I wonder how I'd make an effective but worthwhile module to
put graphics on the walls and ceiling constantly but changing?

Jody Snider...maybe you'd like to contact me off-list. I hope that you
might want to help me optimise this and make it more useful. If not
then...oh well. I'll just make the rough skeleton, post it and forget
about it.

I'm going to use your idea for a 3d maze or PacMan type game. That
sounds cool. Can you think of a good way to detect "turning around".
I'd have to map an entire scenario somehow to compare to. The program
would be too large with tests if I made random scenarios.

3d.86g


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