Re: Othello


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Re: Othello



James Matthews ASM Guru at tri calc can help you out with the link stuff.
You can also look at Ahmeds Tetris source. As for AI, you'll have to make a
lot of cps (comparing statements) the more possiblities the calc knows, the
better it is. To orginaise them make a tree (start with a lot of
possibilities and naoorw them down to a single move. Hope this helps.


Raphakl HUCK wrote in message <00b601be2b56$43e7d040$f79824c3@philhuck>...
>I'm planning to do an Othello game (I have already done one for two players
>on the same calc) for two players with the link cable and one player vs the
>calc. Has anyone an idea how I could code the AI (artificial intelligence)
>of the calc and how to transmit data with the link in assembly ?
>Thank you.
>
>MP <philhuck@club-internet.fr> <http://mp.ifrance.com>


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