A89: User Made Librarys


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A89: User Made Librarys




How Do I call user created librarys from C and ASM? if i make it nostub or
doors does it make a difference?
----- Original Message -----
From: "Josh 'Gage'" <antgage@apk.net>
To: <assembly-89@lists.ticalc.org>
Sent: Friday, September 22, 2000 7:05 PM
Subject: Re: A89: Console Port Team


>
> well then make your own library that contains all the game nonspecific
> functions, like sprite routines, etc.
>
> store this as xlib or whatever, so if you have 2 games they use the same
> lib.
> ----- Original Message -----
> From: "Michael Cowart" <freakonaleash881@hotmail.com>
> To: <assembly-89@lists.ticalc.org>
> Sent: Friday, September 22, 2000 6:41 PM
> Subject: Re: A89: Console Port Team
>
>
> >
> > In a word...NO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
> >
> > No doors! Nostub is much better. Some libraries are good (like ziplib),
> but
> > everyting else can be done easily without them, and they are a waste of
> > space.
> >
> > Also, a nostub program is MUCH more likely to work on new AMS versions
> > (especially programs done with TIGCC).
> >
> > You don't like that it's easy to make nostub programs? That's one of the
> > best parts about TIGCC.
> >
> > I do like your idea about the teacher key, though.
> >
> > Mike
> >
> >
> > >Hey, for the people converting console games to TI-89, I recommend the
> > >following:
> > >
> > >1: USE DOORS LIBRARIES! One thing I really dont like about TIGCC is the
> > >ease
> > >to make nostub programs.... anyways if you make more than one game a
> person
> > >is like to have more than ONE on the calc, why waste space?
> > >
> > >2: Teacher/Save Key! Make it so that if you press key (x) you save the
> game
> > >state and exit, so if you have to quickly quit etc it quick saves your
> > >location. a must(refer to phoenix)
> > >
> > >
> >
> >
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>




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