A89: 3d programming


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A89: 3d programming




This isn't exactly 68k specific but, right now that's what I'm aiming for.
What I want, is to know what kind of math is needed for 3d programming (not
knowing is due to my school lacking in every academic (and athletic)
department imaginable...and a little bit due to me :) ).  And, if you don't
mind, I would like to know how that would be implemented in 68k asm.  My
game will just be using lines, so the 89/92+ should be fast enough to handle
it (unless my programming skills are lacking more than I thought).  Thank
you for your time, help and patience in bearing with my questions.

Thanks,
Glenn Murphy




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