Re: A89: 12x12 sprite routine


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Re: A89: 12x12 sprite routine




Could I see them please?  I believe you I just want to see them.
-----Original Message-----
From: Kaus <kaus@cybrzn.com>
To: assembly-89@lists.ticalc.org <assembly-89@lists.ticalc.org>
Date: Thursday, September 30, 1999 6:53 PM
Subject: Re: A89: 12x12 sprite routine


>
>on the contrary my frind,i have made 10x10 and 12x12 sprite routines.  and
>trust me, they _are_ those dimensions, not "not-completely-used-16 by x"
>routines.
>
>----- Original Message -----
>From: Scott Noveck <noveck@pluto.njcc.com>
>To: <assembly-89@lists.ticalc.org>
>Cc: <AndrewM@ev1.net>
>Sent: Thursday, September 30, 1999 3:16 PM
>Subject: Re: A89: 12x12 sprite routine
>
>
>>
>> >Does anyone know where to get a good 12x12 sprite routine?? I need one
>for
>> >the 89 version of Laser Mayhem (tcpa.calc.org) so if you want a 89
>> >version... i need help finding a 12x12 sprite routine.. ( I really dont
>> >wanna make one :) )
>>
>> First of all, never think of them as 12x12 sprites -- technically,
there's
>> no such thing here.  There are 16x12 sprites where only the left portion
>is
>> used, but not 12x12.
>>
>> That said, use graphlib::put_sprite (or put_sprite_mask, which may be
more
>> appropriate for Laser Mayhem).  It's so darn useful that you only need a
>> special routine if you're looking for extreme speed, background storing,
>or
>> some other useful feature it doesn't have.  Writing your own sprite
>routine
>> is like reinventing the wheel.
>>
>> If you DO need something that graphlib doesn't provide, Dix Gregis wrote
a
>> great 16x16 routine (with the exceptiom of that horizontal clipping bug).
>I
>> have it somewhere on my laptop if you need it.  Email me or the list (or
>> both) if you need anything else.
>>
>>     -Scott
>>
>>
>
>
>