A86: Re: Re: More GrayScale Sprite Problem


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A86: Re: Re: More GrayScale Sprite Problem




Hmm, how come I'm the only one who answers this stuff...?

Yeah, that'd work.  It has to be any place above $c000 and start on a 256
byte boundary.  And it has to be the same here as in your grayscale handler.
For ok examples on grayscale interrupts, look at scabby's games.  I would
recommend using code like that over what's at 86 Central (trust me on
that...).

As I think I said before, I use $f800 and $fc00.  But you have to move the
stack first.  If anyone wants, I can post my current (lousy) grayscale
handler I'm using.

> what are some diferent values i can use for the 2 GrayMems that will work?
>
>
> >Heh...can't have both planes at the same location :)
> >
> > GrayMem1 = $fc00
> > GrayMem2 = $fc00




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