Re: A86: Re: Re: More GrayScale Sprite Problem


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Re: A86: Re: Re: More GrayScale Sprite Problem




Because you're hogging up all the questions :)

David Phillips wrote:
> 
> Hmm, how come I'm the only one who answers this stuff...?
> 
> Yeah, that'd work.  It has to be any place above $c000 and start on a 256
> byte boundary.  And it has to be the same here as in your grayscale handler.
> For ok examples on grayscale interrupts, look at scabby's games.  I would
> recommend using code like that over what's at 86 Central (trust me on
> that...).
> 
> As I think I said before, I use $f800 and $fc00.  But you have to move the
> stack first.  If anyone wants, I can post my current (lousy) grayscale
> handler I'm using.


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