A86: Re: 3d programming theory help


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A86: Re: 3d programming theory help




http://www.strangecreations.com/library/
http://www.gameprog.com/

If you're looking for info on true 3D graphics in Z80 asm, check out
scabby's tourus demo and 3d routines.  They are quite fast, but slow enough
to make a true 3d game impossible on the calc.


>
> does anyone have any sites they know of where *any* type of 3d theory is
> discussed or written about at all? I have made a very slackass 3d grapher
in
> basic (only views from overhead the first octant), just to make sure my
> algorithms worked. It is not optimised at all, but i didn't take into
> account rotation when i was writing this version and i have started
> rewriting it with my new mindset.
>
> I was also wondering if anyone has any ideas on which of the following
> methods would be faster (and easier to write in assembly)
>
> To calculate each of the points by multiplying each set of coords by a
> transformation matrix to simulate rotation of the graph by also replotting
> the coordinate axes.
>
> or to rotate the points along their respective virtual ellipses.
>
> ----
>
> i am more troubled with the theories surrounding the 3d programming for
now.
> I have not thought about the asm side of it yet, but if that turns out to
be
> a problem i'll just leave it in basic. Sorry if this is not the type of
msg
> that should be posted here, but the list seems fairly dead lately.
>
>
> -  Jarrod Overson
>
>
>



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