Re: A86: Re: maps....


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Re: A86: Re: maps....




In a message dated 1/22/99 8:57:05 PM Mountain Standard Time, david@acz.org
writes:

> I'd suggest making a tilemap and checking for collision with the tiles.  I
>  started working a tilemap section for 86 Central (http://ti86.acz.org/),
>  though not much is there beyond explaining the basics and showing you how
to
>  draw a map fast (as fast as you can do it using a separate sprite
>  routine...I knocked about 20,000 t's off it [each layer of a screen sized
>  aligned tilemap] by integrating the sprite routine and the map drawing).
>  
>  All of you newbies wanting to learn tilemaps, please check it out and tell
>  me what you want to know (what I should add).  Would explaining how to make
>  a little guy walk around a screen sized tilemap be helpful?

Yes it would.  I remember giving David Philips the idea and he gave me a
routine that would check collision, but it didn't work.  That would be a very
good idea.

THANX
Dan