Re: A86: trig in ASM (vectors and raycasting)


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Re: A86: trig in ASM (vectors and raycasting)




BIOSERRORS@aol.com wrote:
> 
> anti-fishbowl is explained at:

I know, I was the one who told you that.  You try to convert to asm.
It's tough.
-- 
Tercero	 --  Email: mailto:tercero@busprod.com

"The stone the builders rejected has become the capstone;"
			--Psalms 118:22
"Everyone who falls on that stone will be broken to pieces,
but he on whom it falls will be crushed."
			--Luke 20:18


References: