Re: A86: trig in ASM (vectors and raycasting)


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Re: A86: trig in ASM (vectors and raycasting)




anti-fishbowl is explained at:

<A HREF="http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html">
http://www.ben2.ucla.edu/~permadi/raycast/raycidx.html</A>


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