Re: A86: AShell


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Re: A86: AShell



>As for Penguins, here is what I'm going to do:
>AShell will not detect ZPWLDXXX
>When I finish Mario Land,
>Worlds will use Adam's idea:
>  ret
>  .dw MagicNumber
>so they cant be called by Asm( and be easily detected 
>and hidden by shells.
>After Penguins is replaced by Mario Land,
>AShell detection of ZPWLDXXX will be removed.

So, what happens to Aurora Icons?  Is there going to be code like this, 
or are the icons going to be stored in the program?

James Yopp


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