A85: Mapping Routine


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A85: Mapping Routine



I'm Making an RPG-Stlye game and I need help plotting my map and making it so
when my sprite reaches an object (wall, door, etc) he stops at it. By the
way, I'm making it for ZShell. I have looked at the mapping source code for
Usgard, but I don' know how I can make it work for ZShell. Any help will be
much appriciated. If you'd like to help me with this game send me some email.

Thanks in advance,
Jansson Stout
jes247@aol.com


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