Re: A85: Pinball Routine


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Re: A85: Pinball Routine



At 11:33 AM 8/3/97 -0700, you wrote:
>I'm writing a pinball game for Usgard, but I have one problem:  I don't
>have a realistic pinball routine.  If anyone has one that meets the
>following specs, I'd be grateful.
>
>*The ball must have a sense of gravity going towards the bottom of the
>screen.
>*The ball must bounce off the walls, bumpers, etc. at realistic angles.
>*I must be able to give the ball some upward momentum (from the starter,
>the flippers, and the bumpers)
>
>Any help would be greatly appreciated.
>-- 
>-Brandon Turok
>-windowswiz@ibm.net
>-http://www.geocities.com/SiliconValley/Bay/8790/
>
>


Well thank goodness someone has decided to take on the task of writing a
pinball game.  I didn't think anyone ever would...  Sorry, but I ain't got
no routine.  you could try and make on by combining a few existing ones,
such as those for the Mario type games, where gravity is involved, and the
jumping for the ball's upward momentum as you mentioned.  And combine the
breakout paddle code for the flippers and walls (to get the angles etc...).
Hope this helps.  And if it does ask those people for their routines.  I'm
sure they would help if it went toward a good game.  :)



				    Sincerely,
				    Kevin

____________________________________________________
And always remember to shoot for the moon, because
even if you miss, you'll still land among the stars!

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