Re: A82: Plain Jump


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Re: A82: Plain Jump




Sounds like it would be more fun to make your own game.

-mike pearce

On Wed, 09 Sep 1998 19:01:15 PDT, you wrote:

>
>   I have decided to change the way I am going to port Plain Jump to the 
>82. I originally I was going to port the Usgard version directly. The 
>external level routines are too much of a pain, so now I have decided to 
>port the Zshell version. The Zshell version had one built-in level and 
>the ability to custumize one of your own. I will not be directly porting 
>the Zshell version either, however. If anyone has ever played the Zshell 
>version, then you know how absolutely shitty it is. It uses 24 x 24 
>sprites instead of 16 x 16 so everything is big and slow. A lot of the 
>other options also aren't as good as in the Usgard version. So my plan 
>is to port the Zshell version then impliment the all Usgard version's 
>functions(minus external levels). Then eventually adding external levels 
>in the distant future.
>   I began working on the Zshell version yesterday. I hope to have betas 
>ready by early next week(school permitting). To determine a beta testing 
>team, a Ztetris contest will be held in a similar fashion to the Zkart 
>contest a month or two ago. The contest will start either tomorrow or 
>Saturday depending on how much time I have to work on PJ.
>    Sam
>
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