Re: A82: Sqrxz82 b2


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Re: A82: Sqrxz82 b2




Evil Sam wrote:

> >    Yeah, I've finally ported it to the 82... A beta version, though,
> as
> >nobody hasn't explained me yet how to allocate memory under Ash or
> >CrAsh. The program is also 9k long, instead of 7k ( what it will be ).
> >
> >You'll probably be able to d/l it at ticalc.org or at the TI-Philes,
> >tomorrow (Sunday), or Monday
>
>   Get the level compressor working. Each 83 world takes up 4K apposed to
> the 1-1.5K 85 levels. Are you going to make a level converter so people
> can play the 85 levels?
>     How do you beat level one in world 1? I get to the part where there
> are 2 porucullis's and an enemy and some spikes. You are forced with
> three options. Go to the upper portucullis, where you are then trapped
> with no escape so you have to press CLEAR. The second option is to walk
> on the spike and die outright. The third option is to go under the third
> portucullis, where you then get trapped and the enemy kills you. Is this
> a bug? I don't remember the 85 version of World 1 being impossible to
> beat.
>    Sam
>
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A converter from 85/86 to 82/83 would be nice.

--
Bryan Rabeler <brabeler@ticalc.org>
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