Re: A82: Same Game Suggestions (a.k.a. SGS)


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Re: A82: Same Game Suggestions (a.k.a. SGS)



in other words hard as hell to do =)

On Thu, 09 Oct 1997 15:41:08 -0700 Matt Maurano <maurano@best.com>
writes:
>You can use the ti program editor to make an assembly program,. I 
>think.
>However, it is not feasible for this reason: if you make 1 mistake, 
>your calc
>will crash, and you will need a new backup of ash. Have fun doing this
>without a graphlink.
>
>But, if you want to, here is how it should work:
>
>1) Find out what special id bytes need to be in an ash program.
>2) Find out the TI tokenizing system. Yopu will need a conversion 
>table. For
>example, 00110011 may be displayed as ZStandard inside the program 
>editor.
>3) Get a list of the binary form of each instruction.
>4) Type in your program, adding the ash header, and then each 
>instruction as
>it should be (Convert the mnemonic to the binary to the tokenized 
>form).
>
>An assembly compiler basically substitutes the binary form of the 
>instruction
>for the mnemonic, and deals with labels, macros, includes, addresses 
>etc.
>82prog adds the ash header info, and makes it into a .82p file.
>
>Sure, you could write a compiler for ash, but it would be a poor idea 
>(see
>above)
>
>Bennie R Copeland wrote:
>
>> ok thanx =) that will help when I learn to program =) oh is it 
>feasible
>> to make a program to where you can write the assembly code right 
>there on
>> the calc? that is if you had enough mem for it
>
>
>
>


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