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Mega Man 86
Posted by Nick on 23 May 2000, 01:25 GMT

Mega Man 86None of you know the exact amount of time I've remorselessly wasted playing Mega Man as a young, impressionable child. Perhaps the Mega Man III footage located on my little site was a giveaway, but for all of you folks who haven't been there yet, let me tell you this: if I had a choice between the following and giving up Mega Man for all time, I would sell my best friend into cruel, torturous bondage. I'm not even kidding.

To this end, imagine my shocked awe when that and my other favorite thing in the whole widest world, the TI-86, decided to join hands in eternal happiness. Cullen Sauls has released a TI-86 version of said Mega Man, aptly named Mega Man 86. It's a remake of Mega Man II, but we won't hold that to him (any educated observer can tell you that it's a known, established scientific fact that Mega Man III is the best one). This is still in the demo phase, but it looks very, VERY nice. Final bosses, as I've seen, aren't in place yet, but it still looks slick. The scrolling and response times are very smooth, as expected. You can see the progress of the game as it goes through its development here.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Mega Man 86
gnarly-harley  Account Info

I agree with Nick, Mega Man & TI-86 is the perfect combination! I can't wait to try this out. Congratulations to Cullen Sauls!

     23 May 2000, 01:34 GMT


Re: Re: Mega Man 86
RongZeng

Although I haven't played this game, but seen some screenshots, I think that the game is really cool. However, after the full version comes out, I think this game made go off better if it's ported on a 92, because of it's wide screen and better resolution.But the current game is really cool. @:0)

     23 May 2000, 02:07 GMT


Mega Man 86 Ports
Vacious  Account Info

I agree that Mega Man 86 should be ported, but that will take time. Also, not just the 92, the 89 should also receive a port because it's more Gameboy-esque and more people have it. But the idea is, I'd like to help with the porting effort if I could just get my hands on some 68K programming tutorials. Can anyone help?

     23 May 2000, 15:42 GMT

Re: Mega Man 86 Ports
Chris Moultrie  Account Info
(Web Page)

YES!!! Someone with a *GOOD* idea. Please give me tutorials so that *I* can port. Vacious, i applaud you. Thank you so much for your smart comment! YAY! Not everyone who asks for ports is stupid...hahaha!
-Chris

     23 May 2000, 23:00 GMT


Re: Re: Mega Man 86 Ports
AuroraBoriales  Account Info

The real pain of developing games is the graphics. This is the most time consuming part(in a high graphic game like this. The programming is usually more in not so graphic games)
Now that the graphics are pretty much done, a 89/92 port should be easy because converting Z80 to 68K is not THAT hard. The code is there, and the graphics are also there. A port should be made soon.

BTW: Some guy(Sorry, forgot name) made some program called codegenie? or something that he claims can convert 85 code to 68K code. I hope he still is
working on this because this would give my 92 MANY new games including this one if there will be a 86 version.

Great job on a great game.

     24 May 2000, 03:56 GMT


Re: Re: Re: Mega Man 86 Ports
Reno  Account Info

actually, it'd be much easier if the guys who did SMQ or Mr. Nutz allowed someone to use their sidescrolling/vertical scrolling engines and write Megaman m68k. It'd probably work better than the 86's sidescrolling engine

     25 May 2000, 05:24 GMT

Re: Mega Man 86 Ports
Reno  Account Info

a port from z80 -> m68k = nearly total rewrite....

If you have time to kill, get started now...

     25 May 2000, 02:07 GMT


Re: Re: Mega Man 86 Ports
gamer_x100  Account Info

Not a total rewrite, loser. The code is there. It's not as hard as you think.

     6 June 2000, 00:01 GMT

Re: Mega Man 86 Ports
YesMan  Account Info

YeS!!!

Some of us DO have 89's...

Oh well, I'll just have to wait...

~ Matthew says, "Chocolate is good, but everything tastes better w/ parmesan."

     26 May 2000, 02:14 GMT


Re: Mega Man 86 Ports
gamer_x100  Account Info

If it's ported to the 89 it would be awesome becaause the resolution is exactly like a GB... The screens would be huge in comparison to the 86 Megaman 2.

     5 June 2000, 23:49 GMT

Re: Mega Man 86
Reno  Account Info

I personally enjoyed the Megaman X series on the SNES much more; however I'd have to agree with Nick on the 86 part. No other calculator (without a CAS) comes close.

     23 May 2000, 01:48 GMT

Re: Re: Mega Man 86
Nick Disabato  Account Info
(Web Page)

Even WITH a CAS. For development, at least.

--BlueCalx

     23 May 2000, 01:50 GMT

Re: Re: Re: Mega Man 86
Cpt.Ginyu

Have you seen Mr.Nutz. I have not yet looked at the 86 mega man, but I doubt it beats this game in graphics gameplay speed, and scrolling.

     23 May 2000, 02:16 GMT


Re: Re: Re: Re: Mega Man 86
matt c  Account Info
(Web Page)

where can i get mr nutz

     23 May 2000, 20:02 GMT


Re: Re: Re: Re: Re: Mega Man 86
Cpt.Ginyu

http://graphiti.fr.fm/

     23 May 2000, 22:21 GMT


Re: Re: Re: Mega Man 86
Reno  Account Info

Oh, in development it rocks all TI's; all the good authors program for it and its (a little) easy for a newbie like me to try out 86 assembler.

BTW, I laugh every time my friend's memory goes to 900 fitting about 4 games on his 83 (one being Lotus Turbo). I laugh at his misfortune <insert cackle>.

     23 May 2000, 02:28 GMT

Re: Re: Re: Re: Mega Man 86
Nick Disabato  Account Info
(Web Page)

Quiet, you. That's what I had with my 85. It was a freaking miracle when I crammed _eight_ programs on my ZS 4.0-based calc.

--BlueCalx

     23 May 2000, 02:32 GMT


Re: Re: Re: Re: Re: Mega Man 86
jaymz Account Info

ditto...

     24 May 2000, 19:25 GMT


Re: Re: Re: Re: Mega Man 86
gamer_x100  Account Info

HEY! You... the 83s' memory may suck but 83 wasn't so bad. Shut up.

     5 June 2000, 19:37 GMT


Re: Re: Re: Re: Re: Mega Man 86
gamer_x100  Account Info

Besides, I crammed 28 games (decent ASM games) on my 83 plus. The 83 plus haas more memory than the 86, too.

     6 June 2000, 16:25 GMT


Re: Re: Mega Man 86
gamer_x100  Account Info

I liked Megaman X, too. Maybe a graphics/stage change could be done. Changing the graphics from the Mega Man
robot to the X robot wouldn't be hard. A little level and boss change and presto. A little tweaking to provide weapon charging, dashing, armor and headbashing and voila! However, upward scrolling would be a must... that might be a task.

     5 June 2000, 19:36 GMT


Megaman X 89
Mike Tindal  Account Info
(Web Page)

I also enjoyed MMX. I liked it so much, I am currently planning a 89 port of Megaman X. The only problem is I need graphics. If someone could help, I'd appreciate it. My e-mail is pkmnmaster251@aol.com

     28 September 2000, 08:03 GMT

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