ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Archives :: News :: Turbosoft Releases New Snoboard 2000

Turbosoft Releases New Snoboard 2000
Posted by Nick on 9 January 2000, 05:48 GMT

Snoboard 2000This has been sitting in my queue for a while, so I apologize for the lateness. This program has consistently been in the top downloads list for about a month now, so it's evident that it's quite popular. Well, a good thing just got better, it seems. Turbosoft has released an update to their Snoboard 2000, called Snoboard 2000. This was the first TI game to be written in C. You should run the program unarchived. It should run on AMS v2.03 under HW v1.00, and the other two ROM versions under both hardware versions. There should be very few bugs, but if you find any, email the author. Don't forget your praise, too. :)

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Turbosoft Releases New Snoboard 2000
George Smith  Account Info

Sweet, its always good to hear about *ORIGINAL* programs, not just some port!

Good job Turbosoft! Keep up the good work.

A small, probably meaningless, suggestion, how about making a tad faster? Just a little?

Thanks

     9 January 2000, 08:02 GMT

Re: Turbosoft Releases New Snoboard 2000
TurboSoft  Account Info
(Web Page)

l see that a couple (at least now) people have been commenting on the speed. The speed can be changed (press SHIFT while the game is running; you can change the game speed to run between 70 and 130%). Or is this not fast enough? lf not, then l'll work on making it even faster.
Technical:
Without checking for keypresses, the game can run the whole course in a few seconds. The only problem is that the program uses A LOT of math to position the course, gravity, and boarder(s), and so it takes up a lot of time in the cycle. To make the game much faster would make it less responsive. But l'll look into it :)

     9 January 2000, 18:37 GMT

Re: Re: Turbosoft Releases New Snoboard 2000
George Smith  Account Info

I was running it a 130%, still not fast enough for my liking. But its still VERY good, I hope you can get some more speed out of it.

     9 January 2000, 20:08 GMT

Re: Re: Turbosoft Releases New Snoboard 2000
Mark Kegel  Account Info

I saw the your program was created using the C language. I was just wondering what program it was the you used and where I could get it. It might prove to be a GREAT help!

M. Kegel

     11 January 2000, 02:07 GMT


Re: Re: Re: Turbosoft Releases New Snoboard 2000
TurboSoft  Account Info
(Web Page)

l used TI-GCC, and l got the program at http://doors.ticalc.org/

     13 January 2000, 02:45 GMT


Re: Re: Turbosoft Releases New Snoboard 2000
Paul Froissart  Account Info

Yeah, it would be a GREAT game if it was more fluid (not faster, but more fps). But it's evident that it's C that makes it so limited... Why didn't you program it in ASM?

     11 January 2000, 21:23 GMT

Re: Re: Re: Turbosoft Releases New Snoboard 2000
TurboSoft  Account Info
(Web Page)

l didn't program it in ASM because it's too hard! C, at least to me, is kind of like TI-Basic that compiles to a faster, ASM program.
Yeah, more fps would be good, but that would make it run half as fast. Even still, the course and mountain backgrounds are SUPPOSED to look plain. I could have made a nice background image, but it wouldn't fit in with the rest of the simulation. True, if it were pure asm, it would be faster. But even still positioning those boarders and the course takes A LOT of math

     13 January 2000, 02:48 GMT


Re: Re: Re: Re: Turbosoft Releases New Snoboard 2000
nike  Account Info

Why is the backround supposed to be plain? I think texture and a better background would really make the game a lot better. :)
-nike

     13 January 2000, 21:10 GMT


Re: Re: Re: Turbosoft Releases New Snoboard 2000
Jon Kakaley  Account Info

C is just as fast as asm. Actually, it is asm. It offers just as much control over the chip as asm. It is just easier to read.

     14 January 2000, 21:22 GMT


Re: Re: Re: Re: Turbosoft Releases New Snoboard 2000
TurboSoft  Account Info
(Web Page)

Yeah, that's kinda true, but a C file compiles to something larger than an ASM file would. lt is also a little slower.

RELATIVE SPEEDS:
Basic []
ASM [][][][][][][][][][][]
C [][][][][][][][][]

     15 January 2000, 04:25 GMT

Re: Turbosoft Releases New Snoboard 2000
PolarSmurf Account Info
(Web Page)

this is kinda on the topic.

when a game (such as this) makes it to the "headline" news of this page, wouldn't an animated gif be a little better for people to see what it looks like before downloading it? Especially because it makes the important news list.

Smurf

     12 January 2000, 03:24 GMT

Re: Turbosoft Releases New Snoboard 2000
Patrick H
(Web Page)

Hey, this works with AMS 2.03!

     12 January 2000, 04:39 GMT

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer