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The Legend of Zelda: Link's Awakening Released For 89
Posted by Nick on 7 November 1999, 04:41 GMT

Zelda: Link's AwakeningPhillip Ringsmuth just released a fantastic new game for the 89: The Legend of Zelda: Link's Awakening. This version is an incomplete demo, but it features rather fast gameplay (certainly quite fast for a BASIC game), talking characters and phenomenally smooth animation. One downside: after ungrouped and sent to the calculator, it takes up about sixty-five kilobytes of RAM. At any rate, it's definitely worth downloading and checking out, even if you're a hardcore ASM person.

 


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Re: The Legend of Zelda: Link's Awakening Released For 89
hlw

looks cool... i'll go try it on my ti-89 right now... hopefully its better than the zelda89 asm which was never completed for a while

     7 November 1999, 04:51 GMT


Re: Re: The Legend of Zelda: Link's Awakening Released For 89
hlw

hey h4X0r.. you from LaF? if you don't know what i mean its ok... im hanlong

     7 November 1999, 05:04 GMT


Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
h4X0r  Account Info
(Web Page)

"LaF" HA HA HA, No I'm not.

     7 November 1999, 22:11 GMT

Re: The Legend of Zelda: Link's Awakening Released For 89
h4X0r  Account Info
(Web Page)

Whoo-Hoo First Comment!

Anyways, great game. Fantastic job with the BASIC! Finally it is about the same size as the ASM one, yet the ASM is still better (IMHO).

     7 November 1999, 04:53 GMT


Re: Re: The Legend of Zelda: Link's Awakening Released For 89
h4X0r  Account Info
(Web Page)

DOH! "hlw" beat me!

     7 November 1999, 04:59 GMT

Re: The Legend of Zelda: Link's Awakening Released For 89
John Smith

Hey First Comment !!!

     7 November 1999, 04:54 GMT


Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Patrick Wilson  Account Info
(Web Page)

Lol, no you did not get first comment, however this game, for basic, is extremely EXTREMELY freakin awesome. It's huge, it's slow, and it's not finished, but just the sheer magnitude of work that went into this game is astounding, I am amazed. I suggest Nintendo hire whoever made this because if he can do this in Basic, imagine what he can create in an advanced programming language. I have seen games that come close to this, but they were in asm, what *will* they think of next...

-Patrick

     7 November 1999, 05:05 GMT


Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
tom me

What a joke. I'm sure a lot of work went into this program, but it's still BASIC and nothing to wet your pants over. As for Nintendo hiring this guy, you're kidding yourself. And your logic that just because a person can code something in BASIC, they can do it in an advanced programming language is flawed. It's like saying VB Programmers are all just as smart as C++ programmers.

     7 November 1999, 06:36 GMT


Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Erich Oelschlegel  Account Info
(Web Page)

Actually, if you think about it, assembly language is low-level; it only runs on a certain chip. While TI-BASIC is far from being a "high-level language," assembly language is definitely not. I'm not saying that BASIC is somehow superior (or more powerful, because it's not), I'm just defining terms as they come. So much for my college programming course.

~ferich

     7 November 1999, 07:11 GMT

Re: The Legend of Zelda: Link's Awakening Released For 89
Reno  Account Info

how do you run this thing? whenever I run it it gives me an undefined error

     7 November 1999, 05:45 GMT

Re: The Legend of Zelda: Link's Awakening Released For 89
Reno  Account Info

make that undefined variable

     7 November 1999, 05:45 GMT

Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Elliot Olney  Account Info
(Web Page)

Ok, I get this error too, I also had to archive all of the files, otherwise it slow down the calc A LOT.

Elliot

     7 November 1999, 06:10 GMT


Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Philip Ringsmuth  Account Info
(Web Page)

The demo is quite large, simply becasue of a lot of "empty space" that the game takes up. I'll release a new version of the demo in the next few days (possibly tomorrow) that is much smaller, without the unnecessary emptiness. You can't have the files archived, becasue some of them don't work then. If you have any questions about what's going on, feel free to email me. I'll be glad to help with any problems.

-Fil

     7 November 1999, 06:24 GMT


Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Elliot Olney  Account Info

do you know what the problem is with the "undefined varible" error?

     7 November 1999, 07:16 GMT

Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Philip Ringsmuth  Account Info
(Web Page)

Reply to this post with what you're doing and what happens (as specific as possible, please) and I'll try to tell you what's going on. Also, check to be sure everything's in the ZELDA folder, and nothing's archived.

-Fil

     7 November 1999, 07:39 GMT

Re: Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Reno  Account Info

for some reason it has a problem with the following line:

rclgbd zeldagbd

don't ask me why, I havent taken the time to try 89 basic yet.

     7 November 1999, 08:20 GMT


Re: Re: Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
pcflyer1  Account Info
(Web Page)

I don't know anything at all about 68K, but it looks to me like it's trying to access a variable that isn't on the calculator. Perhaps the variable 'zeldagbd' (I'm guessing it a variable) should have been sent to the calculator and wasn't.

Just a thought, remember that I have never even used an 89 or 92 so I could be completely wrong.

     7 November 1999, 09:05 GMT

Re: Re: Re: Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
pcflyer1  Account Info
(Web Page)

Just taking a guess here, but maybe rclgbd means recall graphical database (though I thought it was gdb not gbd). In which case the graphical database zeldagbd should be sent to the calculator with the program. If it was not and the program tried to use it then you would get an undefined variable error, because it has not been defined.

If this is the case, you need to sent that variable to your calculator. Let me know if I'm totally wrong.

     7 November 1999, 09:23 GMT


Re: Re: Re: Re: Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Philip Ringsmuth  Account Info
(Web Page)

Actually, you're probably right. I hadn't had a problem with this when I tested it, but I'll check it out. I'll be releasing this demo again only it will take up much much less memory today, and I'll look at that too.

-Fil

     7 November 1999, 16:12 GMT


Re: Re: Re: Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Chris Fazio  Account Info

Ah, the reason there is the undefined variable error is because the main folder has to be set on ZELDA. to do this type this on the homescreen:
setfold(ZELDA)
and press enter. that should do it.

     11 November 1999, 22:17 GMT


Re: Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Michael Gorbach

to get zelda to work ... type setfold(zelda) then run the program zelda

     7 November 1999, 16:37 GMT


Re: Re: Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Philip Ringsmuth  Account Info
(Web Page)

Right. Or go to MODE and se the CURRENT FOLDER to zelda. This is a very important part, and I think I pointed it out on my website, but ticalc.org accidentally left that part out. Now you know. Just make sure that your current folder is ZELDA, and it should work fine.

-Fil

     7 November 1999, 16:49 GMT


Re: Re: Re: Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Reno  Account Info

I think a readme file would've been nice :P

     7 November 1999, 18:25 GMT


Re: Re: Re: Re: The Legend of Zelda: Link's Awakening Released For 89
Erich Oelschlegel  Account Info
(Web Page)

Yeah, I had the same problem. Solution? Change your current folder to Zelda. It's looking for the variable in the wrong folder. Do that and the program runs without a hitch...and may I say very nice graphics/effects? Also, Nick mentioned that the program takes up about 65k. On mine, it takes up way more memory than that, let me tell you. Somewhere around 90-95k, if I remember correctly. I deleted it a little while ago because of the large chunk of memory it hogged.

~ferich

     7 November 1999, 20:03 GMT

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