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The Minotaur's Labyrinth
Posted by Ryan on 17 August 2013, 04:54 GMT

It seems like just 24 minutes ago that we saw curtains close and actors take their bows at the 10th Cemetech contest. Not to have calc coders wandering the streets aimlessly, looking for challenges and mumbling incoherently about "pushing" and "popping" stacks for cheap thrills, TI Planet has announced a rather exciting contest. Based around the theme of labyrinths and problem-solving, coders are tasked with improving a maze-navigating AI to its peak performance on the TI-Nspire. TI Planet is promising goodies and rewards unfathomable (i.e., calcs, posters, stickers, and more!) to thos who create the statistically superior AI. The cutoff date is set at November 3rd, 2013, so get cracking!

As an editorial sidenote, I strongly recommend checking out the contest announcement to anyone with a love for retro computing and software. Critor has written a very rich, engaging piece that is worth a read all on its own.

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Re: The Minotaur's Labyrinth
william white  Account Info
(Web Page)

FIRST COMMENT!

But seriously, congratulations to the Cemetech contest winners. You guys are amazing and keep up the creativity

Reply to this comment    20 August 2013, 05:52 GMT

Re: The Minotaur's Labyrinth
critor  Account Info
(Web Page)

Two entries received so far - so it's easy to win! :P

Remember the contest ends on the 3rd of november (next sunday) at midnight in Paris. ;)

The default AI provided with the TI-Nspire file performs around 30%.

Here is my own unreleased test-AI which performs at 88.9% after more than 132000 games.
http://i.imgur.com/aQCesf2.png

I've developped it in just a day - so it's not too late to submit something and to design a better AI ;)

Reply to this comment    25 October 2013, 21:33 GMT

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