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Metroid 68K and BranchMap released
Posted by Travis on 8 October 2009, 07:03 GMT

Lach Asderity, author of 2007 POTY winner Super Mario 68K, has just returned with Metroid 68K, another faithful platform classic for the TI-89, TI-89 Titanium, TI-92 Plus, and Voyage 200. Its impressive grayscale graphics, expansive areas, and lots of monsters and power-ups will keep fans busy.

Meanwhile, Kerm Martian has released BranchMap, a nifty cross-platform development tool for analyzing Z80 assembly code. This Python script parses ASM source files and generates a graphical representation of program flow and stack usage in PostScript or PDF format.

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Re: Metroid 68K and BranchMap released
elfprince13 Account Info
(Web Page)

Congrats to both of you. I'm lacking in 68K goodness to test with, but the screenshots look amazing.

I already tested BranchMap, and it pretty much does exactly what it says on the tin. Very useful for z80 development.

Reply to this comment    8 October 2009, 14:00 GMT

Re: Metroid 68K and BranchMap released
Kevin Kofler Account Info
(Web Page)

You're missing a </b> tag somewhere.

Reply to this comment    8 October 2009, 16:02 GMT


Re: Re: Metroid 68K and BranchMap released
Travis Evans  Account Info

Whoops, I missed a ‘>’. Thanks for letting me know.

Reply to this comment    8 October 2009, 16:10 GMT


Re: Re: Re: Metroid 68K and BranchMap released
Kevin Kofler Account Info
(Web Page)

Konqueror made it really obvious by bolding the entire remainder of the newsitem.

Reply to this comment    8 October 2009, 22:46 GMT

Re: Metroid 68K and BranchMap released
Kevin Ouellet Account Info
(Web Page)

It looks like the TI scene is finally enjoying some sort of come back in terms of amazing program releases. I think the last time 5 programs or more were featured in one month was in October 2004

Congrats to both authors!

Reply to this comment    8 October 2009, 17:18 GMT


Re: Re: Metroid 68K and BranchMap released
KermMartian  Account Info
(Web Page)

Thanks Kevin, and thanks to ticalc.org. Originally this was just for myself to help me find bugs in the annoyingly-complex DCS source code, but I figured it might be useful for other people, so I polished it and published it.

Reply to this comment    9 October 2009, 01:40 GMT

Re: Metroid 68K and BranchMap released
ASchoenfeld  Account Info

oh i hope there will come out more 68k games like this and I hope new programmers will come

Reply to this comment    9 October 2009, 13:29 GMT


Re: Re: Metroid 68K and BranchMap released
mapar007 Account Info
(Web Page)

Congratulations to both!

That metroid game looks AMAZING! I don't have an 68K calculator myself, but judging the screenshot, this certainly has POTY potential.

Reply to this comment    10 October 2009, 08:23 GMT

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