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Doom89 Released
Posted by Michael on 16 December 2007, 18:33 GMT

[Doom89]Aaron Miller has created a calculator clone of the much-beloved original DOS game Doom. Doom89, powered by the FAT engine, is available for the 89, 92+, and V200. The game attempts to as accurately as possible duplicate the original Doom experience on your calculator, and it does so very well with 32 levels and all of the abilities, weapons, and strafing that you would expect in Doom.

Update: A new version has been released with some improvements.

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Re: Doom89 Released
elfprince13 Account Info
(Web Page)

awesome work, I'll be sure to hijack my brother's 89 in the near future.

Reply to this comment    16 December 2007, 19:48 GMT

Re: Doom89 Released
Lewk Of Serthic  Account Info

Even though the FAT engine doesn't support different level floors last time I checked this looks pretty awesome. Maybe it'll inspire me to get around to finishing my raycaster engine. :)

Reply to this comment    16 December 2007, 20:31 GMT

Re: Doom89 Released
Kevin Ouellet Account Info
(Web Page)

For everyone's information, the game was released on November 19th 2007 on TI-Freakware and uploaded at ticalc.org at the exact same date. Find the error.

Reply to this comment    16 December 2007, 22:37 GMT

Re: Re: Doom89 Released
Kevin Kofler Account Info
(Web Page)

It also got newsitems on Ti-Fr on November 25 and on MobiFiles on November 27.

Reply to this comment    16 December 2007, 22:55 GMT

Re: Re: Doom89 Released
Nikky Southerland  Account Info
(Web Page)

So you're... not being constructive, relevant, and you *are* advertising, spamming sites, posting criticism of the site, and trolling. Point?

Reply to this comment    17 December 2007, 00:06 GMT


Doom89 Released
Duncan Smith Account Info
(Web Page)

The pending queue was just emptied today. It was rather high earlier. Thanks to Michael!

Reply to this comment    17 December 2007, 05:48 GMT

Re: Doom89 Released
Super_Speler  Account Info

Great job, looking foward to Dead On Arrival :).

Reply to this comment    16 December 2007, 23:13 GMT

Re: Doom89 Released
Aaron Miller  Account Info

Holy crap! my game made it onto sites I didn't even know about. German speaking sites no less, I don't even speak German.

Thanks so much you guys!

Reply to this comment    17 December 2007, 01:32 GMT

Re: Re: Doom89 Released
Someone Someone  Account Info

Dude, congratz. :)

Reply to this comment    17 December 2007, 01:54 GMT


Re: Re: Doom89 Released
Michael Vincent  Account Info
(Web Page)

Not only that, but your author accounts have been merged!

Reply to this comment    17 December 2007, 02:30 GMT


Re: Re: Re: Doom89 Released
Aaron Miller  Account Info

Thanks to whomever did that btw. If it was you, thank you.

Reply to this comment    17 December 2007, 02:48 GMT


Re: Re: Re: Re: Doom89 Released
Aaron Miller  Account Info

It seems the zip file with the source has been updated. Thanks archiver guy! (Seems like things have gotten back to normal at ticalc.org, that's good.)

Reply to this comment    17 December 2007, 05:24 GMT


Re: Re: Re: Re: Re: Doom89 Released
Michael Vincent  Account Info
(Web Page)

Next time please keep the zip file name the same when releasing an updated version. You will see it then flags it as an update and makes the update process much easier for us.

Reply to this comment    20 December 2007, 17:29 GMT

Re: Doom89 Released
Ranman  Account Info
(Web Page)

Congratulations Aaron on a job well done!

Reply to this comment    17 December 2007, 12:31 GMT

Re: Doom89 Released
John Romero  Account Info

Good job Aaron! It's too bad that you're gonna have to start all over again once I finish Icarus! Check my profile for planned features. It says stuff about Metroid 68k, but the actual 3d engine is called Icarus. Anyways, I don't have a TI 89, 92+, OR V200 to play Doom89, but I might just fork over the money just to play it ;)!

Reply to this comment    17 December 2007, 13:20 GMT

Re: Re: Doom89 Released
El_Diablo  Account Info
(Web Page)

Solid, smooth running gameplay. I just got done playing "Oblivion" for the 89 and it was a sweet game, incorporating stuff from Duke Nukem 3D, Unreal, and Quake 2 all in one.
Now if only more DOS games can be ported to 68K calcs like Duke Nukem 3D and Redneck Rampage. Couldn't someone incorporate the "build" engine in place of the raycasting idea?

Reply to this comment    17 December 2007, 14:28 GMT


Re: Re: Re: Doom89 Released
El_Diablo  Account Info
(Web Page)

Oh, and HW3 Patch isn't necessary to run this, simply install PreOS... I ran Oblivion and Arena3D just fine without it.

Reply to this comment    17 December 2007, 17:30 GMT


Re: Re: Re: Re: Doom89 Released
Aaron Miller  Account Info

Right, but if you want to run the game from the home screen, without any kind of kernel, then you need the Hw3Patch, trust me, during testing I crashed the emulator so many times because I forgot to do that.

PreOS takes up some space on your calc, but I do know there are some good games that only work within a kernel, so it's an alternative to the Hw3Patch as long as you run Doom89 through the kernel.

Reply to this comment    17 December 2007, 17:48 GMT


Re: Re: Re: Re: Re: Doom89 Released
El_Diablo  Account Info
(Web Page)

Don't need to run it through the kernal either... PreOS installs something that allows the FAT engine to write back properly without displaying the "1111 Emulator" message of death.
I run all my fat games throught home screen with the kernal installed.
No other launcher works with the FAT engine for what I know.

Reply to this comment    17 December 2007, 18:42 GMT


Re: Re: Re: Re: Re: Re: Doom89 Released
Aaron Miller  Account Info

It's a tsr hook of some sort, but as I understand it it essentially does the same thing that the Hw3Patch does, it changes the way the processor receives the commands. Either way, with a kernel installed or with the Hw3Patch, the 89 Titanium will just not run it without help.

Either way, if it runs, it's all good. :)

Reply to this comment    18 December 2007, 03:03 GMT


Re: Re: Doom89 Released
John Romero  Account Info

You know what. I DID fork over the money ($70.00 on ebay) to buy a TI 89 Titanium to play Doom89 at school, plus I'll be able to get the user experience of my programs, plus it'll ROCK in my Algebra II class, plus etc...

Reply to this comment    18 December 2007, 13:14 GMT

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