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Legend of Zelda Demo ported to TI-85
Posted by Kirk on 18 June 1999, 00:09 GMT

Sam Heald of Void Productions has released an Usgard port of the POTM winner The Legend of Zelda Demo v.52.7. This version is nearly identical to the 86 version, although black bordering and masking have been added. In response to feedback, the save function has been removed. As for versions on other calculators, there will be no more updates until the final release. Since the three month work stoppage, the project has started to progress smoothly again. Sam has also released an Usgard port of Yoshi, a TCPA game. These releases mark some of the first good TI-85 programs released in a long time.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Legend of Zelda Demo ported to TI-85
Joel Seligstein
(Web Page)

Hey! Looks like a great game!! Is anyone planning on porting it to the 83??? That would be sooooo great!!! Thanks!!
-Joel

     18 June 1999, 00:29 GMT


Re: Re: Legend of Zelda Demo ported to TI-85
Kirk Meyer
(Web Page)

It was for the 83 before it was for the 85. You can download the 83 version by clicking on the "Web Page" link above in this comment.

     18 June 1999, 00:37 GMT


Re: Re: Re: Legend of Zelda Demo ported to TI-85
ionix
(Web Page)

just seeing if the HTML tags do work. my guesses r no, but here goes anyways
<Font color = "#FF0000"> <Blink> <center> Did it work? </Font color> </Blink> </center>

     18 June 1999, 03:42 GMT


Re: Re: Re: Re: Legend of Zelda Demo ported to TI-85
adam b
(Web Page)

hehe, no.... ticalc has them disabled, i'm not quite sure why?

     18 June 1999, 16:00 GMT

Re: Legend of Zelda Demo ported to TI-85
FlymasterV

Well, for one, he had bad syntax w/ overlapping tags, not nested.
On a related, on topic note however, I know there is a zelda for the 83, but has it been ported to the 82? If so, what is the file name?

     18 June 1999, 18:06 GMT

Re: Re: Legend of Zelda Demo ported to TI-85
Dan Weiss
(Web Page)

82 version is newer than 83 version, but still only 1 level.

     18 June 1999, 18:37 GMT


Re: Re: Legend of Zelda Demo ported to TI-85
shellmagus

yeah, it would be pretty cool if you could get it on the 82, but just think of all the problems you would have running it, slow memory, weird screen, i dunno.... stuff like that.

     20 June 1999, 03:45 GMT

Re: Re: Re: Re: Re: Legend of Zelda Demo ported to TI-85
Kirk Meyer
(Web Page)

Because it would be REALLY easy to abuse the comment boards if we allowed HTML tags. Consider the following inserted in a comment:

<IMG SRC="http:// www.myserver.null /big.gif">

Where "big.gif" is a 1mb porn image. Consider not only how long it would take to load the page, but also that people could insert images wherever they pleased?

     18 June 1999, 18:42 GMT

Re: Re: Re: Re: Re: Re: Legend of Zelda Demo ported to TI-85
Ghee

wow, good thinking

     18 June 1999, 18:49 GMT


Re: Re: Re: Re: Re: Re: Legend of Zelda Demo ported to TI-85
Ed Fry
(Web Page)

Couldn't it be possible for the CGI-BIN program to recognize and use only useful text editing HTML commands such as bold and Italics As well as it having the ability to not put the "Reply to this comment" link if a thread gets too big (around 7 threads)? That way, You can relax or even remove the 15 letter limit on words in the comments.

     19 June 1999, 17:32 GMT


Re: Re: Re: Re: Re: Re: Re: Legend of Zelda Demo ported to TI-85
Kirk Meyer
(Web Page)

I've asked for a comment depth level limit, but I keep getting told that we don't need it. Huh. 15 characters will have to stay for a while, though, because consider if we allowed the word pneumonoultram icroscopisilic ovolcanocon iosis to be put onto a single line, it could possibly cause problems, no?

As for checking for 'benign' HTML, that is kind of hard, and certainly would take a lot of processor to do, because of all the quirks possible. I'd rather not load down the server checking things like that. IMHO, _this_ is good enough for underline, and THIS is good enough for bold. What else would you want? Also consider if somebody did <FONT SIZE="20"> or something. (I know you can't do that _explicitly_, but you can do it in other ways.)

     19 June 1999, 22:00 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Legend of Zelda Demo ported to TI-85
*no1*

isn't *this* bold? anyways, all the current rules make sense, though there _should_ be a depth level limit, so keep asking.

     20 June 1999, 20:43 GMT


HTML Tags
Fil

You did have your </whatever> tags set backwards. Here's another test:

<a href = "http://www.calc.org"> Dimension TI </a>

Did that work?

<hr>

Did that?

     21 June 1999, 03:42 GMT


Re: HTML Tags
Bonnie
(Web Page)

Didn't all of the people ahead of you just say that HTML tags don't work?

     21 June 1999, 20:50 GMT


Re: Re: HTML Tags
ionix
(Web Page)

I couldn't help but notice that u left a border on ur reference pictures. If u want to get rid of them then do the following... at the end of ur img src tag before the final > put in a border = 0

     21 June 1999, 21:31 GMT


Re: Re: Re: HTML Tags
Zurmagus
(Web Page)

Why the hell would that matter? It was just a litte, unnecessary (as many others have pointed out) test :) He didn't care about a border, he just wants to find out for himself that something won't work. How's that for babbling about nothingness?

     3 July 1999, 06:37 GMT

Re: Legend of Zelda Demo ported to TI-85
Harakiri

Congrats on the port, it looks good, aside from those differences listed, how does it play? First post hehe :P

     18 June 1999, 00:30 GMT


Re: Re: Legend of Zelda Demo ported to TI-85
Ghee

not really, but u only lost by one min.
too bad

     18 June 1999, 18:17 GMT

Legend of Zelda Demo ported to TI-85
Nathan Behncke
(Web Page)

I think its just nice to see something for the 85, period. I hate having to play frogger, plainjump, ztetris, and pipe dreams gets tiring.

     18 June 1999, 00:33 GMT


Re: Legend of Zelda Demo ported to TI-85
Ghee

Umm... you might wanna try some link games. They much more difficult to get "tired" of.

I know how u feel bout playing the same games but think back when zshell was THE shell. To have plainjump was the bomb.

You might also want to try out pacman00, solomon's key, or Hard Hat Mack. They are fairly new and good

     18 June 1999, 18:20 GMT


Re: Re: Legend of Zelda Demo ported to TI-85
Ghee

my mistake, i meant pacman99.
i meant no offense whatsoever. just a type.
sorry

     18 June 1999, 18:52 GMT


Re: Re: Re: Legend of Zelda Demo ported to TI-85
Evan

>just a type.
You made a typo on the word Typo. heh.

     19 June 1999, 22:24 GMT


Re: Re: Re: Re: Legend of Zelda Demo ported to TI-85
Ghee
(Web Page)

good call... dammit.
i need work on my typing skillz
yes i meant "skills" w/ a "z"

     20 June 1999, 16:19 GMT


Re: Re: Re: Re: Re: Legend of Zelda Demo ported to TI-85
Torch

If 'skillz' had been a typing error, I would be laughing my head off, thinking of you smashing your keyboard in...

BTW, it is ALWAYS the keyboard's fault... :)

     21 June 1999, 03:02 GMT

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