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Mario 89 title screen contest
Posted on 3 October 1998, 17:32 GMT

Michael Bryan Cook is programming Mario 89 and needs a title screen, so he is having a contest. The screen must fit the following criteria:

  • 4-shaded grayscale
  • Must look good
  • Nothing profain, perverted, etc.
  • Examples good title screens:
    • Mario Land 1&2 (GB)
    • Super Mario Bros. 1&3 (NES)
  • Must done by the end of October
If you have one to submit, e-mail it to Michael. The winner will receive credit in the program.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Mario 89 title screen contest
Jack

I think it good idea. 89 need game!

So program now!

     3 October 1998, 19:02 GMT

Re: Mario 89 title screen contest
Daren Ho
(Web Page)

What format does it need to be? Is there a specific size?

     3 October 1998, 21:30 GMT


Re: Re: Mario 89 title screen contest
Bryan Rabeler
(Web Page)

The size of the TI-89's screen, which is 160x100.

     3 October 1998, 23:17 GMT

Re: Mario 89 title screen contest
alex

its prolly a good idea to actually have the game coded first, before recruiting outside people, yes?

     3 October 1998, 21:40 GMT


Re: Re: Mario 89 title screen contest
Dux Gregis
(Web Page)

No doubt. If you look at this guys web page his only credential is a very simple program in z80. He's also been plauging the 89-assembly list with questions on where to find a PutSprite routine. Really, if he can't write a PutSprite how is he going to implement side-scrolling and collision detection (and do a good job, not to mention)?

     6 October 1998, 02:41 GMT


Re: Re: Re: Mario 89 title screen contest
Jonah Cohen

I agree. BTW, where is this guy's web page? It's not listed in this article, so I don't know whether this guy really is as in over his head as you say he is.

     8 October 1998, 03:54 GMT

Re: Mario 89 title screen contest
kimo

i'm assuming this is a basic game right?

     3 October 1998, 22:20 GMT

HuMm...,,,
Leon Pierre

I dont know about the 89, but I know that the rest of the 8x series cannot do greyscale in BASIC. so I think this will be an asm game, since I dont think that grey shades can be done in BASIC. If I am wrong, my apologies, and I must say that grey scale in BASIC is a wonderful addition that I wish I could implement into my 85/86 basic programs. So in short, I think that is is an asm game, thats why the author wants a 4 shaded screen.

     3 October 1998, 23:08 GMT

Re: HuMm...,,,
Steve
(Web Page)

WEll, there is a way to make grayscale in basic -- itjust really sux. What you do is just put a loop to flash the output on and off -- if it is done right it can look kinda cool. I've used this technique on a couple of title screens(not pictures tho) and it came out ok.

     4 October 1998, 00:39 GMT


Re: HuMm...,,,
Jonah Cohen

you can do grayscale by itself. this is useful only in titlescreens and sequences (actions or movies or whatever). since key input cannot be taken at the same time, it's generally impractical to use grayscale beyond the title.


btw, the way to do grayscale (on 89,92+) is to make all the separate pics with the same base name, ("pic", "p", etc) followed by a number ("pic1"-"pic31"). set it to run like this: CyclePic "pic",31,.001,20

the last one is how many times to run it. probably more than 20, but this is just an example

     4 October 1998, 23:36 GMT

Re: Re: Mario 89 title screen contest
Bryan Rabeler
(Web Page)

It's an assembly game made for PlusShell. Check out http://www.mbcook.com/main/ti/index.html#89

     3 October 1998, 23:21 GMT


Re: Re: Mario 89 title screen contest
chris

basic? are u crazy? mario would SUCK

     4 October 1998, 01:45 GMT

Re: Mario 89 title screen contest
John

Yea! A real 89 game! Now, I have a question...
WHEN IS SOMEONE GONNA MAKE A COMM PROGRAM FOR 89 AND THE PARALLEL CABLES????!!!!
or am i missing something?
(=

     4 October 1998, 04:08 GMT

Re: Re: Mario 89 title screen contest
blah

http://www.ti.com/calc/docs/link89.htm

     4 October 1998, 05:12 GMT


Re: Re: Mario 89 title screen contest
TI-Central
(Web Page)

CAL should work. We are still waiting to get our 89 but what we have heard is CAL and WINTRAN works. (NOTE: ALL IS HEAR--SAY!). We will begin work on some software as soon as we receive our 89 direct for TI. The software is expected to be similar to CAL but with more features.

Oh also Mario 89 sounds great but shouldn't people work on a VERY GOOD shell first. GAMES LATER. Also really make the 89 the best by programming MATH and MORE SCIENCE programs in Assembly for the 89!!

     4 October 1998, 05:41 GMT

Re: Re: Re: Mario 89 title screen contest
Jeff Min
(Web Page)

Nope, CAL doesn't work. And I doubt that WinTran will either cuz i think that it's only for 82, 83, 85, and 86.

     4 October 1998, 20:45 GMT


Re: Re: Re: Re: Mario 89 title screen contest
TI-Central
(Web Page)

Well then shouldn't the 92 link software work since the 89 is just a 92+ in a 8x case???

     5 October 1998, 02:09 GMT


Re: Re: Re: Mario 89 title screen contest
Matt

The 89 doesn't require a shell...it would only be for convenience. The 89 has Built-in assembly support. Shells should be put on the back burner. Make some programs to put in the shell first! People that work with calculators should have SOME logic!

     5 October 1998, 02:18 GMT


Re: Re: Re: Re: Mario 89 title screen contest
Miles Raymond
(Web Page)

I disaggree. If someone makes a really great shell first, more programs that support the shell will be made.

Shells support features like mem-compression and libraries. These features (I think) are not available if one just ran the program from the calcOS.

-Miles Ryamond

     6 October 1998, 06:32 GMT


Re: Re: Re: Re: Re: Mario 89 title screen contest
John

Lets be honest with ourselves for a moment. Does the 89 NEED compression? When some kind soul comes out with a program that is over half a meg, then i will worry about it. The same goes for libraries. When my 85 was still in the land of the living, every little byte counted. But the 89 has roughly 20 TIMES the storage capacity without compression. The calc has the ability to do asm on its own, shells are nice but are not really needed. Now, if someone came out with a C compler for it...

     6 October 1998, 21:02 GMT


Re: Re: Re: Re: Re: Re: Mario 89 title screen contest
Anonymous

That's an amazing idea...I mean the C compiler! As you know, the Z80 assembly, 68k assembly, Usgard assembly, etc.,etc., have so many little differences that it's confusing to port one to the other unless you're a real whiz at programming. If someone made a C compiler for each processor, like the Z80 and the 68k, it would make programming for multiple calcs less painful. C is so widely used that I'm sure the TI community could bring in some more great programmers from the world outside Asm.

     9 October 1998, 21:08 GMT

Re: Re: Re: Re: Re: Re: Re: Mario 89 title screen contest
Anonymous#2

Yeah, that is a good idea, in fact an excellent idea!!! But, if someone's going to make a C compiler, why not C++? You could get even MORE programmers...maybe someone should pose the idea to TI, they might be willing to work on it.. or not.

     11 October 1998, 03:00 GMT


Re: Re: Re: Re: Re: Re: Re: Mario 89 title screen contest
Anonymous#2

Yeah, that is a good idea, in fact an excellent idea!!! But, if someone's going to make a C compiler, why not C++? You could get even MORE programmers...maybe someone should pose the idea to TI, they might be willing to work on it.. or not.

     11 October 1998, 03:00 GMT

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