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Review
Review by  Nick Taylor
Reviewed on 2007-02-01
I recently downloaded SubHunt, just to see what it was like. I must say, I was extremely impressed with this game.

Graphics: 9.5/10- Only grayscale graphics could get a higher score.

Controls: 10/10- Fluent movement. 2nd is the perfect button for shooting with.

Gameplay: 9/10: Rarely gets repetitive, and the speed is perfect.

Size: 10/10: 2066 bytes. Barely dents the archive, even on an 83+.

Replay Value: 9.5/10: This game does not get boring easily, and provides a decent challenge.

Overall: 48/50 (96%)- This game is definitely a game to download and try out. It provides a great gameplay experience for a small memory cost. In short, download this game now.


Review
Review by  David Tao
Reviewed on 2004-08-03
“Subhunt” is pretty cool in a lot of ways. The graphics and controls are good. In fact, the game strongly resembles the actual game for the “PalmPilot.” The program isn't that big, and the game is, well, fun! Plus, the game has a teacher button to power-down the calc, so you can play this game in class without too much risk involved (i.e. getting your calc confiscated). Pretty addicting! However, if you play it for two hours straight, it's going to get boring.

Rating: 8/10 (It gets boring after a long while, as I mentioned).


Review
Review by  Alex Grant
Reviewed on 2004-03-24
For those who haven't played this game before, I'll give a brief summary. You're the destroyer ship at the top of the screen, and you have to drop depth charges at the submarines passing below you, which are also shooting charges upwards to damage you. You can get hit twice, and the third time will sink you; each shot makes you drop lower in the water. You can only have five charges on the screen at once, so you must time them carefully. Each sub has a point value written on it, and you get that amount of points if you blow it up. Subs that are worth more points move faster. Some are so insanely fast that they're nearly impossible to catch, but worth a bucketful of points if you can do so. Each sub in a level only crosses the screen once. That's right, you can let them go, but you certainly don't get any points for it, and each level offers more subs and therefore more charges heading your way. At the end of a level, you'll be told what percentage of subs were destroyed, which is good for nothing except bragging rights. When your destroyer finally sinks, you can enter your initials to be immortalized in the single High Score place until someone else beats you.

There are very few flaws in this game; the graphics are perfectly adequate and well put together, and the interface is equally simple. When you start the game, you are brought to the title screen which simply lists the single High Score and its owner's initials; another button press gets you into the game. One gripe I have with it is that when you die and possibly enter your initials for a high score, it doesn't send you back to the title screen for another try, it just boots you back to the shell. Pressing Clear during game play also results in an equally swift escape. Of course, the ability to enter your initials for the high score submission is a great thing to have, even if it is only one slot. The game play is super-smooth, and overall seems very “polished.”

Fun Level: Ultra-High
Addictiveness: Pretty High
Replayability: Decently Good
Annoyances: Not Very Many
Final Score: Most definitely one of the best games to have in your collection, and at only 2K, you can't go wrong!


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