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BomberBoy v1.2
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FILE INFORMATION
Ranked as 200 on our all-time top downloads list with 32540 downloads. Ranked as 11060 on our top downloads list for the past seven days with 2 downloads.
SCREEN SHOTS
RATING
If you have downloaded and tried this program, please rate it on the scale below
REVIEWS
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Review
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Review by
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Adam Palmer
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Reviewed on
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2004-11-22
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Attention span: 10/10 Graphics caught my eye. Controls: 9/10 A little slow, faster w/powerup. Implementation: 7/10 It's waaaaay to big!!! Overall: 10/10 Competition for BigDyna.
After the 2 minutes it took to upload to my calculator, I was pleasantly surprised. Don't get me wrong, but the game is by far the biggest thing out there other than Street Fighter (which, by the way, they need to fix for ROM 2.03). I mean it. The 5 files the game requires cannot be archived and they are all huge. Total space requirements add up to almost 110 kb!!! This would only be rediculous if the game sucked, which it doesn't.
The game itself blew me away. The graphics are a tiny bit slower than most games, but it's easy to see why. Every single detail in the game stands out. The game image itself jumps off the screen in an almost 3D fasion. Gameplay itself is great as there are many powerups, enemies, and levels. It even features save game and high scores. This is a truly great bomberman clone.
Well, it seems as if the BigDyna vs BomberBoy battle has come to a steep precipice. The only question is, who's going to fall in. BomberBoy is good, because of it's massive graphics at the cost of A LOT of memory. BigDyna is an all around good game with decent graphics and requires a little bit of space at the cost of minor details such as save game and high scores. |
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See 1 more reviews
ARCHIVE CONTENTS
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Archive Contents
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Name
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Size
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bomber89.89z |
34155 |
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xexp_proc.asm |
8329 |
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vexp_proc.asm |
9667 |
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variables.asm |
11169 |
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sprites.asm |
31227 |
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sprite_proc.asm |
18156 |
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sprite_lib.asm |
65928 |
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scroll.asm |
6762 |
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options.asm |
3048 |
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mine_proc.asm |
8888 |
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macros.asm |
11014 |
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high_score_lib.asm |
23637 |
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hexp_proc.asm |
9628 |
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enemy5_proc.asm |
57466 |
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enemy4_proc.asm |
43933 |
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enemy3_proc.asm |
37140 |
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enemy2_proc.asm |
22345 |
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enemy1_proc.asm |
15432 |
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enemy.asm |
14861 |
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collisions.asm |
54065 |
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bonus_proc.asm |
23311 |
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bomberd4.asm |
3397 |
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bomberd3.asm |
3037 |
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bomberd2.asm |
23977 |
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bomberd1.asm |
108967 |
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bomber89.asm |
46220 |
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bomb_proc.asm |
12526 |
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board.asm |
8671 |
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bexp_proc.asm |
3592 |
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about.asm |
7163 |
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bomberd4.89z |
11919 |
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bomberd3.89z |
23831 |
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bomberd2.89z |
21963 |
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bomberd1.89z |
16983 |
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overview.txt |
5538 |
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shot9.bmp |
48054 |
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shot8.bmp |
48054 |
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shot7.bmp |
48054 |
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shot6.bmp |
48054 |
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shot5.bmp |
48054 |
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shot4.bmp |
48054 |
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shot1.bmp |
48054 |
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shot2.bmp |
48054 |
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shot3.bmp |
48054 |
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