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Shift

FILE INFORMATION

Ranked as 25386 on our all-time top downloads list with 1208 downloads.
Ranked as 42 on our top downloads list for the past seven days with 143 downloads.
Ranked as 48 on our top rated list with a weighted average of 8.68.

shift.zip
Filename shift.zip
Title Shift
Description Is the ceiling the floor? Is the floor the ceiling? SHIFT is a unique puzzle platformer based off the Flash Game. In SHIFT, there is no such thing as solid ground, what you may be standing on top of one second, becomes empty space when you SHIFT. With this original concept, 10 built in Levels to start, and a Powerful Level Editor, SHIFT is the ultimate Puzzle Platform Game.
Author Alex Marcolina (builderboy2005@yahoo.com)
Category TI-83/84 Plus BASIC Games (Puzzle)
File Size 94,143 bytes
File Date and Time Mon Nov 2 05:09:56 2009
Documentation Included? Yes

SCREEN SHOTS

RATING

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REVIEWS

Review
Review by  Alberto Knox
Reviewed on 2009-10-12
Note! This review was written for a previous version of this file!

first off, i'd like to say that i've been following alex's work in basic for some time now, and have learned a good deal of what i know from studying his source codes. he consistently produces basic programs with amazing graphics and great attention to detail.

that being said, there are still several areas where this program could use improvement...

originality 9.5/10

ok, so he didn't actually come up with the original concept, but the way he went about emulating it, like all of his programs, using methods i never would have come up with myself.

difficulty 5/10

all the levels included so far are limited in number and fairly simple to solve, but that's because, as the readme states, he was rushed to complete the game, and the inclusion of a level editor does much to remedy this.

user friendliness 5/10

the jumping lag is one of the most frustrating things in any game i've ever played!

overall 6/10

this prog show much promise, but still isn't worth the effort of downloading and playing. while waiting for improvements, why don't you go check out some of his other games? (portal is highly recommended)

possible improvements: i haven't actually looked at the source code yet, but im fairly certain the jumping problem could be fixed by using xLib's multiple arrow keypress capabilities, thus allowing simultaeneous jumping and movement. also, the xLib readme needs to be updated; sprites can be drawn from any of the 255 allowable pics, not just the first 9 as it says, so the sprite/tile pic could be stored in a higher position, thus freeing up 0-9 for pure basic.


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ARCHIVE CONTENTS

Archive Contents
Name Size
xLIB .8xk    15200
PicG.8xi    832
README.txt    10852
SCREENSHOT1.GIF    98523
SHEDIT.8xp    1533
SHIFT.8xg    7393
SHIFT.8xp    5142

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