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Review
Review by  Tony Seger
Reviewed on 2008-07-17
When I read the earlier review, I laughed at the -666/10 because of the speed, and how he mentioned that he was tempted to fill the box up with a bunch of "slow"s. I thought that it was just a joke, but now after playing it, I'm tempted to do the same thing, and I'm a basic programmer too. The speed, however, is not the only problem. There doesn't seem to be any way to check how much of each resource you have currently, it doesn't show the progression of time except in years (according to the readme, there are 360 days in each year), except in the readme it doesn't give the prices, there seems to be a drain on resources over time or something that the readme doesn't mention, and there seems no way to pause the game. On the other hand, the graphics are awesome for a calculator. My final note is that if you plan to play the game, I'd suggest that you read the readme first, otherwise you'll have no idea what to do.

Review
Review by  Kevin Ouellet
Reviewed on 2007-09-19
Graphics: 9/10

Civilization Simulator's top notch feature is the graphics. 3D like, and have rotating maps as well as innovative rendering engine

Controls: 8/10

The controls are good, but I really recommend you read the readme before playing it, so you know what you are doing.

Gameplay: -666/10

Here comes the only problem of the game: it's slow. But as a BASIC programmer myself, when I say slow, it's REALLY slow, and I must retain myself from flooding this text box at the moment with the word "slow" so this review make it through ticalc.org. [Editor's note: Thanks.] This is very annoying to wait minutes to load maps when you accidentally make the screen scroll when you don't want to.

Size: 9/10

Memory requirements are reasonable for the type of game it is.

Replay value: 4/10

The game speed take replay value down a lot.

Overall: -12.72/10

On a real calculator, 7.2/10 on an emulator. The engine still amaze me today though and I think just because of that it deserves it's feature on ticalc.org. I wish something like this was done in assembly, thus, faster speed


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