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Invaded v1.4
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FILE INFORMATION
Ranked as 560 on our all-time top downloads list with 17979 downloads. Ranked as 17883 on our top downloads list for the past seven days with 1 downloads. Ranked as 289 on our top rated list with a weighted average of 7.95.
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inv83.zip
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Filename
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inv83.zip
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Title
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Invaded v1.4
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Description
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Aliens are trying to take over (again!). It's up to you in your state-of-the-artŪ fighter to stop them! This game comes with a Levelset Editor for you to make you own Levelsets complete with your own enemies, end-of-level bosses and even your own Tileset if you want! Get it now!
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Author
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James Vernon (jamesv82@iprimus.com.au)
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Category
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TI-83 Assembly Games (Ion)
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File Size
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191,387 bytes
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File Date and Time
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Tue Jan 1 15:51:36 2002
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Documentation Included?
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Yes
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Source Code Included?
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Yes
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SCREEN SHOTS
RATING
If you have downloaded and tried this program, please rate it on the scale below
REVIEWS
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Review
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Review by
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George Wellman
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Reviewed on
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2004-02-24
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First off, the graphics are fairly good. Not anything earth-shattering, but not horrible either. There are places where the sprite design could be improved on, but they all flow fairly well.
The controls are straightforward, with the arrows, 2nd to fire (hold it down to power up your cannon). One thing that gets confusing is power-ups. They float down the screen and you have to grab them, but it is possible to grab a power-up worse than what you currently have and be stuck with an inferior weapon. Sometimes you get a different weapon even when you pick a power-up that looks the same. Also, rather than your typical sidecar as in most shooters, you have a helpful "orb" that follows you- but you can make it fly off in front or in back of you to hit enemies around corners and hard-to-hit places. It can also shoot behind you. Depending on whether or not you have the orb and whether it's attached to your ship or not, the upgrades you get vary, which is confusing. The game takes a lot of strategy, rather than mindless shooting, one of the things that makes it so good- and infuriating. |
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Do you want to write another review for this file?
ARCHIVE CONTENTS
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Archive Contents
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Name
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Size
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readme.html |
40295 |
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levelsets/DEMO1.doc |
5120 |
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levelsets/DEMO2.doc |
5120 |
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levelsets/JIM01.doc |
830976 |
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levelsets/ZILDEMO1.8XP |
460 |
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levelsets/ZILDEMO2.8XP |
598 |
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levelsets/ZILJIM01.8XP |
2780 |
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levelsets/ZILDEMO1.83P |
458 |
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levelsets/ZILDEMO2.83P |
596 |
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levelsets/ZILJIM01.83P |
2778 |
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source/title.bmp |
18486 |
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source/boss.asm |
2861 |
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source/bullets.asm |
7099 |
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source/collide.asm |
1677 |
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source/damage.asm |
10777 |
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source/data.asm |
5028 |
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source/ebullets.asm |
8118 |
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source/enemy.asm |
7315 |
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source/enemyai.asm |
14021 |
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source/gbullets.asm |
6178 |
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source/invaded.asm |
19009 |
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source/main.asm |
19377 |
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source/misc.asm |
9119 |
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source/orb.asm |
5065 |
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source/pickups.asm |
7104 |
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source/player.asm |
6292 |
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source/screen.asm |
11714 |
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source/sprite.asm |
14609 |
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source/sprites.asm |
6088 |
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source/title.asm |
1098 |
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source/vars.asm |
7602 |
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source/anim.asm |
3682 |
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source/HUFFEXTR.H |
2694 |
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source/directin.inc |
3099 |
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source/get_key.inc |
2352 |
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source/build.bat |
1118 |
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source/ideas_etc.txt |
2157 |
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source/levelset.txt |
1159 |
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source/mydetect.asm |
3594 |
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tilesets/ZITDEMO1.8XP |
136 |
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tilesets/ZITDEMO2.8XP |
216 |
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tilesets/ZITTCPA1.8XP |
1168 |
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tilesets/ZITDEMO1.83P |
134 |
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tilesets/ZITDEMO2.83P |
214 |
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tilesets/ZITTCPA1.83P |
1166 |
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INVADED.83P |
7488 |
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INVADED.8XP |
7225 |
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editor/ZITTCPA1.BIN |
1092 |
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editor/IEDITOR.EXE |
57796 |
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editor/TASM.EXE |
76580 |
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editor/demo1.asm |
1894 |
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editor/demo2.asm |
3266 |
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editor/zildemo1.bin |
698 |
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editor/zildemo2.bin |
961 |
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editor/ZITDEMO1.BIN |
60 |
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editor/ZITDEMO2.BIN |
140 |
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editor/HUFFMAN.EXE |
15808 |
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editor/IEDITOR.C |
67236 |
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editor/aiscripts.doc |
13312 |
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editor/devpac83.com |
1024 |
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editor/DEVPAC8X.COM |
935 |
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editor/editor.bat |
444 |
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editor/tileset.bat |
490 |
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editor/TASM80.TAB |
15032 |
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editor/pickups.txt |
501 |
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