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Invaded v1.4.1

FILE INFORMATION

Ranked as 676 on our all-time top downloads list with 19742 downloads.
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Ranked as 395 on our top rated list with a weighted average of 7.83.

inv83.zip
Filename inv83.zip (Download)
Title Invaded v1.4.1
Description Aliens are trying to take over (again!). It's up to you in your state-of-the-art® fighter to stop them! This game comes with a Levelset Editor for you to make you own Levelsets complete with your own enemies, end-of-level bosses and even your own Tileset if you want! Get it now!
Author James Vernon (jamesv82@live.com.au)
Category TI-83 Assembly Games (Ion)
File Size 193,356 bytes
File Date and Time Sun Apr 1 01:02:39 2012
Documentation Included? Yes
Source Code Included? Yes

SCREEN SHOTS

REVIEWS

Review
Review by  George Wellman
Reviewed on 2004-02-24
Note! This review was written for a previous version of this file!

First off, the graphics are fairly good. Not anything earth-shattering, but not horrible either. There are places where the sprite design could be improved on, but they all flow fairly well.

The controls are straightforward, with the arrows, 2nd to fire (hold it down to power up your cannon). One thing that gets confusing is power-ups. They float down the screen and you have to grab them, but it is possible to grab a power-up worse than what you currently have and be stuck with an inferior weapon. Sometimes you get a different weapon even when you pick a power-up that looks the same. Also, rather than your typical sidecar as in most shooters, you have a helpful "orb" that follows you- but you can make it fly off in front or in back of you to hit enemies around corners and hard-to-hit places. It can also shoot behind you. Depending on whether or not you have the orb and whether it's attached to your ship or not, the upgrades you get vary, which is confusing. The game takes a lot of strategy, rather than mindless shooting, one of the things that makes it so good- and infuriating.


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ARCHIVE CONTENTS

Archive Contents
Name Size
INVADED.83P   7533
readme.html   38105
editor/aiscripts.doc   13312
editor/demo1.asm   1831
editor/demo2.asm   3203
editor/devpac83.com   1024
editor/DEVPAC8X.COM   935
editor/editor.bat   456
editor/HUFFMAN.EXE   15808
editor/IEDITOR.C   67236
editor/IEDITOR.EXE   57796
editor/pickups.txt   501
editor/TASM.EXE   76580
editor/TASM80.TAB   15032
editor/tileset.bat   477
editor/zildemo1.bin   698
editor/zildemo2.bin   961
editor/ZITDEMO1.BIN   60
editor/ZITDEMO2.BIN   140
editor/ZITTCPA1.BIN   1092
levelsets/DEMO1.doc   5120
levelsets/DEMO2.doc   5120
levelsets/JIM01.doc   830976
levelsets/ZILDEMO1.83P   458
levelsets/ZILDEMO2.83P   596
levelsets/ZILJIM01.83P   2778
source/anim.asm   3619
source/boss.asm   2798
source/build.bat   1200
source/bullets.asm   8383
source/collide.asm   1614
source/damage.asm   10714
source/data.asm   4965
source/directin.inc   3099
source/ebullets.asm   8055
source/enemy.asm   7252
source/enemyai.asm   13958
source/gbullets.asm   6115
source/get_key.inc   2352
source/HUFFEXTR.H   2694
source/ideas_etc.txt   2157
source/invaded.asm   18945
source/levelset.txt   1159
source/main.asm   19482
source/misc.asm   9056
source/mydetect.asm   3594
source/orb.asm   5622
source/pickups.asm   7041
source/player.asm   6229
source/screen.asm   11651
source/sprite.asm   14609
source/sprites.asm   6025
source/title.asm   1035
source/title.bmp   18486
source/vars.asm   7570
tilesets/ZITDEMO1.83P   134
tilesets/ZITDEMO2.83P   214
tilesets/ZITTCPA1.83P   1166

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