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Lemmings

FILE INFORMATION

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lem.zip
Filename lem.zip (Download)
Title Lemmings
Description The popular Lemmings game for the 92, 92+ and 89. This file is meant to replace the preview release for the 92.
Authors Alejandro Paz Schmidt (psys@cotelco.com.ar)
Stephan Effelsberg (stephan.effelsberg@gmx.de)
Category TI-89 Assembly Games (Kernel)
File Size 104,849 bytes
File Date and Time Tue Sep 5 23:19:49 2000
Documentation Included? Yes
Source Code Included? Yes

SCREEN SHOTS

REVIEWS

Review
Review by  Pierre Lebeaupin
Reviewed on 2015-05-06
Ah, Lemmings, the game where you must direct cute but oblivious critters, who would otherwise go straight to their death, towards safety by giving them orders (dig, climb, build, etc.). This program is an honest but ultimately incomplete attempt at porting the game to the TI-89.

I don't mean that anything is obviously missing: all orders (make climber, make floater, build bridge, dig down, dig diagonally, dig to the side, make stopper, explode) are there and behave as you'd expect, and the game has levels that can be completed. So, yes, you can play a reasonable facsimile of Lemmings, in fact I even prefer targeting using the arrow keys to mouse targeting, and I appreciate the screen-saving trick of having the commands be in a drawer that occupies very little screen real estate while you are not choosing a command. The graphics are very acceptable for a TI-89 game and are not a problem at all.

However, some oddities make you feel like you're not playing the "real" Lemmings: for instance, you can make stopper lemmings explode to liberate the others, however in some cases this will result in enough of the ground going away that the other lemmings are going to fall to their deaths! Why weren't the lemmings put on thick ground on that level? Worse, in some cases there is enough ground but the explosion results in lemmings walking in the crisscross below the ground and end up being blocked on a one-pixel remains of the crisscross which is next to impossible to dig through! Aargh! Well, anyway, sometimes you have zero explosion available, so you find another way to avoid the stopper… but if you try building a bridge above the stopper, you end up having 2-3 lemmings stuck *inside* the stopper (something I have not seen in any other Lemmings port) which can very well make you fail the level; OK, let us say we dig below the stopper instead… except, there is no way to make the digger lemming stop digging (even though this is possible in any other Lemmings game with a bridge) in order to make it go straight to the side, so the lemmings end up falling to their deaths.

Other similar weird and unusual behaviors exist, with building bridges in particular, which end up making you repeatedly curse the game. You can encounter some other bugs, for instance if you have enough lemmings rescued but still have some lemmings in the field (e.g. a stopper you can't explode), you *must* nuke the remaining lemmings with the "clear" key, as otherwise if you just let the timer elapse you will be considered to have failed the level even though enough lemmings have made it!

Also, the game is pretty short, with only 8 levels. Still, if you are in the mood for some Lemmings, this program could do the trick.

★★★☆☆ (3/5)

(reviewed on a TI-89 HW1 AMS 1.00 with DoorsOS 0.98)


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ARCHIVE CONTENTS

Archive Contents
Name Size
lem.89z   14747
lem.92p   14848
levels/Level6.cut   1000
levels/Level7.cut   1000
levels/Tiles.pln   4096
levels/Level1.cut   1000
levels/LEVEL2.CUT   1000
levels/LEVEL3.CUT   1000
levels/LEVEL4.CUT   1000
levels/Level5.cut   1000
lemlvl.9xz   4669
lem.9xz   14847
lemlvl.92p   4618
lemlvl.89z   4669
doc/891.jpg   4165
doc/892.jpg   4844
doc/921.jpg   9295
doc/922.jpg   8208
doc/lemmings.html   8098
source/Equ.h   4279
source/Lem.asm   82958
source/Lemgrp.pak   1106
source/lemgrp89.pak   910
source/Lemlvl.asm   5941
source/Levels.pak   1838
source/Mysh.asm   14848
source/Quad.pln   512
source/Tiles.pak   2215
source/LEVELS.H   321
source/CHARSET2.H   9927
source/ATTRIB.H   440
source/WANIM.PLN   4224

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