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               - - - - - FInvaders - - - - -
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                      v1.0  1/08/1997
                       By Don Barnes

Thanks for downloading FInvaders, the only Space Invaders clone 
for the TI-92!
The newest version of FInvaders will always be availible at 
http://www.geocities.com/SiliconValley/Park/1809/

Requirements
------------
    In order to play FInvaders you need a TI-92 graphing calculator 
which has the Fargo shell installed.  
    The following libraries are required:

  -flib
  -romlib
  -fargray

 These libraries as well as information about Fargo are availible at
 http://www.ticalc.org/

PLEASE READ:
------------
    This program shouldn't crash your calc, because it runs fine on 
 mine, but please backup all your important stuff first, just in 
 case.  Use at your own risk.  Also, please report to me any bugs you 
 find. Thanks.

Rules
-----
    The object of FInvaders is to shoot all of the alien
 ships as they move toward the planet. You are given 4 lives. 
 You will lose one life each time you are hit by alien fire.
 If the aliens land, the game is over, no matter how many lives 
 you have. Each wave of aliens is faster and has more fire power 
 than the last.  You get an extra guy at 2500, 5000, 10000, etc.

Controls
--------
 F1       Fire
 Pad      Move left and right
 SPACE    Pause / Resume
 Q        Quit game

Scoring
-------
  XXXXX
 X O O X = 10 pts.
 X     X
  XXXXX
 X     X
  X   X

   XXX
  XXXXX
 XX---XX = 20 pts.
 XXXXXXX
 X X X X
   X X 

    X
   X X
  XO OX  = 30 pts.
  XXXXX
   XIX
  XI IX


  XXXXXXX    Mothership
 X o o o X = 100 pts.
 XXXXXXXXX
  XXX XXX
 

FInvaders History
-----------------
 2-21-97  v0.1b First public release

 3-30-97  v0.2b Aliens can fire
		Control and speed improvments
                Multiple key presses are detected
                Fixed a bug that occasionally caused crashes

 4-09-97  v0.3b Redesigned title screen
		Added high score table
		Fixed bug which left trash on the screen
		Speeded up alien's shots a bit
		Added pause feature
		Added the mothership
		Lots of other things, I can't remember

 4-13-97  v0.4b Fixed a bug, occured when you were low on memory
		Fixed bug when you enter your name into high score table
		Now when you are shot, dead aliens don't come back 
		You no longer need Fargoc
		Wrote my own string input routine

 5-3-97   v0.5b Minor changes, never released to public

 12-13-97 v0.6b Game uses new algorithms, most of code is rewritten 
		No longer in grayscale so that sound may be added 
		Program is 2432 bytes smaller 

 1-05-98  v0.7b Added "explode" animation when aliens are killed
		Score may now take up 8 digits instead of 6
		Added extra guys starting at 2500 points

 1-06-98  v0.8b Experimented with sound - not pretty. I don't think 
		sound will ever be possible because of the way I use 
		the interrupts.  Never released to public

 1-08-98  v1.0  First non-beta version
		Several bug-fixes, code tweaking
		Improved explosions, now animate slower
		Difficulty adjustments made

Author
------
 Please email me with your suggestions and comments.
 Enjoy!

 Don Barnes

 Email : x96barnes3@wmich.edu
 Web   : donman's TI Calc Page
         http://www.geocities.com/SiliconValley/Park/1809/
 IRC   : donman on EFnet

----------------------------------
 FInvaders - Copyright 1997