            ----- Poker for the TI-89 -----

              Programmed by Matthew Moore
              moore_than_ever@hotmail.com
              Release Date: June 29, 2000

What can I say?  This is the game of Poker for the TI-89.  As of right 
now, this game IS ONLY MULTIPLAYER--ie. link play between two TI-89's.
I have been thinking and determined that a single player game versus the
computer would mean I would have to create an AI in BASIC: not an exciting
prospect.  I also have not yet had the time to write a program which will
determine who wins each hand.  Right now it simply shows you what cards
the opponent has and you get to decide from there.  Eventually I will
put in this 'who wins' program, but I just can't spare the time at this
point.

Contained in this Zip file:

     README.txt		This documentation
     poker1.bmp		A picture of Poker in action
     poker2.bmp		Another picture of Poker in action
     poker.89g		The 89 group file
       -back.pic	49 bytes -- the back of the cards
       -black.pic	49 bytes -- a black card pic for 'xor'ing
       -by_mm00.pic	122 bytes -- my logo
       -card.pic	49 bytes -- the card picture
       -club.pic	14 bytes -- the club pic
       -diamond.pic	14 bytes -- the diamond pic
       -done.pic	34 bytes -- the done button
       -heart.pic	14 bytes -- the heart pic
       -mouse.asm	1695 bytes -- assembly mouse program
       -ms.list		13 bytes -- the list saved by mouse *DO NOT DELETE*
       -poker.prgm	4386 bytes -- the poker game program
       -spade.pic	14 bytes -- the spade pic

You can archive all of these variable EXCEPT 'MS'.  This list is written-to
during the program and will cause a crash if it is archived.  Additionally I
leave Poker unarchived for faster access, but everything (save poker and
ms) is archived on my calc and it works perfectly.

Poker is TOTALLY graphical; there are only a few spots where a Dialog box
is required to tell you what to do and how to do it.  A key factor in 
how I made this completely graphical is the usage of the assembly program
'Mouse,' by Nicolas Pourcelot (NTA.Pourcelot@libertysurf.fr).  This ASM
program REQUIRES NO LIBRARIES (so don't worry if you don't use ASM, it
shouldn't hurt your calculator) and can be called from a BASIC program,
making it essential to Poker.

That should be all you need to know for now.... just follow the directions
on-screen and the game should run smoothly.  Thanks!

Oh, by the way, it does take up to 10 seconds or so for the calculators
to sync up with each other at the very beginning of the game, but I 
guarantee you they will not crash.  Just because it says 'BUSY' for a
bit doesn't mean something went wrong.  Another thing: I don't know why,
but on HW1 (HW2 doesn't have this problem... Don't know why), when you trade
in cards, SOMETIMES the mouse cursor does not appear.  The program is 
still running and THINKS the cursor is there, but does not display it.
To fix this, simply press any key and it will come back.

Thanks for downloading/playing!  I hope you enjoy!

Comments/Suggestions/Bugs/Anything:
Email me at 'moore_than_ever@hotmail.com

Special thanks again to Nicolas Pourcelot for his Mouse assembly program.

Be sure to check out my other programs on TiCalc: Phyzics and Solitare!

Just for liability issues: Even though nothing adverse SHOULD occur,
I take no responsibility for anything that happens to your calculator.
It worked fine on both HW1 & HW2 in my extensive testing, so there ought
not be any problems.

M&M Programming.  June 29, 2000.