
            ******************************************************
            *                                                     *
            *                                                     *
            *        PUZZLE BOBBLE   v 0.8 for TI 89/TI92+/V200   *
            *                                                     *
            *                                                     *
            *******************************************************





created 20/07/2002 by David COZ
coz.hubert@infonie.fr




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HISTORIC
********


 10/06/2003  v 0.8
---------------------

 * Add more new levels : 42 now !
 * Add new 'special' bubbles , that can help you to finish a level 
 * Add 'F1' and 'F2' keys that allow you to browse the levels you've already cleaned
 * Now in the link mode , both opponents will start with the same bubbles , making the
thing more fair .



 21/04/2003  v 0.7
---------------------

  * Major Update : the LINK Mode !



 22/12/2002  v 0.6
--------------------

  * Add 8 levels in the 'Normal' Mode : now 26 levels...
  * Add the 'UP' function,useful to place your arrow straight.
  * Your cursor is now more accurate...
  * A Ti 92+/V 200 version with a nice background :) 


 25/10/2002  v 0.5
--------------------

  * Add 7 levels in the 'Normal' Mode : now 18 levels...
 
  * Finish the '3 Minutes' mode...

  * You don't quit the game anymore when you loose... 


 25/08/2002 V 0.4
 -------------------
  
   * Add a Main Menu,Title Screen.

   * Add a normal 'Mode',with 11 levels for the moment.

   * Add highscore table for the 'normal' and 'challenge' mode.

   * The game is now compressed (ppg)  


 28/07/2002 V 0.3
 -------------------

   * First Released Version...

   * The game is faster  

   * Bug fixed,when you erased a bubble next from your cursor,the calc
    could crash.
  
   * Ball erasing/falling display improved 

   * Score is displayed SHADOWED
  
   * Game Over effect,with keypress waiting


 20/07/2002 V 0.2  (internal version)
 -------------------
   *  Almost all of the engine is written.
 


This program was written in C using TIGCC,so you don't need
any kernel,nor libraries...Send the two files and tape bobble() in the
home screen,enjoy the game !
The Game uses the great rountines from Extgraph,thanx to Thomas Nussbaumer <tict.ticalc.org> !

!! The source is (or will be soon) avaible at ticalc.org,ti89>asm>source. 


This is a classic adaptation of 'Puzzle Bubble'.It's a reflection Game,a bit like Columns,you must throw bubbles in any direction,if there is a group of more than 2 bubbles with the same colors,they disappear.The more you clean bubbles simultaneously,the more you gain points.But every ten shots,a new row of bubbles is added,and if a bubble reaches the 11 th row,you loose.    


You can play two modes,'NORMAL','CHALLENGE' and now 'VS MODE' modes.
In the 'Normal' modes you have to clear the 46 puzzles,and in the 'Challenge' mode you have to clear the more bubbles you can in one life,or in 3 minutes.

The 'VS MODE' is quite simple : you fight against your friend by clearing the most bubbles you can . There is one rule : if you make more than 3 balls disappear , additional balls will be added on your opponent's screen . 
Very funny , I think this is the best mode of the three .  

I will add lots of levels for the 'NORMAL' mode,like in the original version , and maybe a final boss.


KEYS :

ESC    : Returns in Home Screen.
Arrows : Turn your cursor.
2nd    : Throw a bubble.
Up     : Place your cursor straight.
F1,F2  : Browse the levels you have already cleaned .



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Thanks to * all who contributed to the TiGCC project....
          * Thomas Nussbaumer for his extgraph library
          * Zeljko Juric for Tigcc's help...
          * Rusty Wagner for his VTI...


***********************************************************************



For,all critics,suggestions,ideas,explanations,feel free to mail me:


Coz.Hubert@infonie.fr  
    