***********************************************************************
*   TurboBreakOut68k                                    v2.10 Final   *
*                    For TI-89/TI-92/TI-92II/TI-92+		      *
*								      *
*								      *
*                   (C)2000 By Flavien Racine -FLASH-                 *
*								      *
*								      *
*   <FlashZ@netcourrier.com>          http://flashz.multimania.com/   *
*     http://www.bapg.net/           http://www.expertti.cjb.net/     *
*        Last update : 11/13/2000  -  Last release : euh ?...         *
***********************************************************************

Sorry : bad english, I'm french.


 1.  About
 ---------
 It's an arkanoid like of course.

 It runs on all known ROMs versions (--> 2.05), and the both HardWares.

 You'll need around 13 Ko to run the game.
 (~8Kb to use grayscales with gray4lib or graphlib, and ~5Kb for TBO)


 Required System 
 ---------------

  - A TI-89 / TI-92+ with :
	--> DoorsOS or compatible kernel installed
	--> HardWare 2.00 Patch for HW2 calcs
	--> GraphLib
	--> UserLib
	--> TBOLib of course

  - A TI-92 / TI-92II with :
	--> Fargo II installed
	--> FLib
	--> GraphLib
	--> Gray4Lib
	--> UserLib

 Keys
 ----
   TI-89
   -----
	Anywhere
	--------
		[+]/[-]        Adjust the countrast
		[APPS]	       Pause, turns OFF the calc

	In the menus
	------------
		[UP]/[DOWN]    Select items
		[2nd]/[ENTER]  Valid
		[LEFT]/[RIGHT] Change, if possible
		[ESC]	       Quit

	In the game
	-----------
		[2nd]	       Launch the ball
			       Fire gun (if available)
		[LEFT]/[RIGHT] Move the paddle
		[ESC]	       Abort the game
		[MODE]+[HOME]  Quick Exit, returns to the TI-OS

   TI-92 / TI-92II / TI-92+
   ------------------------
	Anywhere
	--------
		[+]/[-]        Adjust the countrast
		[APPS]	       Pause, turns OFF the calc

	In the menus
	------------
		[UP]/[DOWN]    Select items
		[HAND]/[ENTER] Valid
		[LEFT]/[RIGHT] Change, if possible
		[ESC]	       Quit

	In the game
	-----------
		[HAND]	       Launch the ball
			       Fire gun (if available)
		[LEFT]/[RIGHT] Move the paddle
		[ESC]	       Abort the game
		[MODE]+[ESC]   Quick Exit, returns to the TI-OS

***********************************************************************

 2.  History
 -----------
	- v2.10 Final					     11/13/2000
		Sorry, I didn't tested the last release, and there was
		 a bug when the game displayed "Random" in the Random
		 mode... sorry for this. This release fixes this bug.
		 In fact, I didn't want to let the "Final" release with
		 any bug...
		I also changed the scorring mode : using a different
		 play speed now changes the Bonus value, and no more
		 the score.

	- v2.05 Final					     10/30/2000
		Now uses my personnal font
		UniversalOS and HW2Patch no more distributed,
		 but you can download it here :
		 ftp://jm.devel.bourges.net
		TeOS compatibility !
		Smaller size : I removed the title picture.
		This release also includes new levels.

	- v2.00 Final					     08/16/2000
		Final version
		Just a few changes
		Some GFXs bugs corrected
		Some sprites were remade
		"Return" is now replaced by "Resume"
		DON'T MAIL ME ANY MORE BECAUSE THE GAME DOESN'T RUN ON
		YOUR CALC : THE REASON IS THAT YOU HAVE TeOS INSTALLED.
		The problem comes from TeOS, I made tests to say that.
		Since TBO68k is bigger than 32,... Ko, it always
		 crashes with TeOS.
		If you wanna mail the author... I don't have a lot of
		 time to do that.
		Use Universal OS v1.13, it's perfect !

	- v1.95						     07/02/2000
		Quite the final version !
		Corrected some bugs in Diamonds world
		Ported TurboBreakOut68k world to the new version
		Faster paddle
		Faster fire
		Added Anti-Bonuses ! (see 'About' in the game)
		Better look on TI-92/TI-92II/TI-92+
		Better ball display : no more flashing ball

	- v1.80						     06/25/2000
		French doc
		Now uses virtual screens, so better look
		Bonuses can go trough the floor
		BackGrounds are displayed all over the board
		Now levels are bigger (x2), so it's harder
		New levels format, but the game also supports the old
		Corrected a very small starting bug
		Changed some bonus frequency, it was too easy
		One more external levels STR : TboDia (21 maps)

	- v1.71 					     06/18/2000
		Corrected some bugs, and added some others...?
		Added the game-mode selector ! Now 3 game modes :
		 -> Logic 	(like the old versions)
		 -> Ping-Pong 	(just one angle)
		 -> Standard	(like a lot of breakout games)
		Better paddle moving routines
		Faster paddle
		Changed some bonus frequency
		Changed the fire gun (two bullets now)
		Changed the title pic
		The TBOLib is not the same as the older (TI-89/TI-92+)
		Other bug fix : you can now have a score bigger than
		 65535, because I now use long words ; so it doesn't
		 more return to 0
		... I don't remember ...

	- v1.70 (internal)				     06/17/2000
		Improved the STR loader routines (speed, and GFXs)
		Corrected a small game's bug

	- v1.69	(internal)				     06/12/2000
		Added 4 differents bonus :
		 -> Empties level
		 -> Enlarges paddle
		 -> The special ball
		 -> Increases bonus
		Better ball speed
		Two more levels in TboLvls
		Some bugs corrected

	- v1.68						     06/02/2000
		Changed ball's physic
		 --> No more different ball speeds !
		Added the quick exit
		 ([MODE]+[HOME] on TI-89 / [MODE]+[ESC] on TI-92+)
		New title screen
		TI-92 / TI-92II support (Fargo II version)

	- v1.67	(internal)				     06/01/2000
		First, all bonuses give 5 points
			- 1st points bonus = 25 points (+5 = 30)
			- 2nd points bonus = 50 points (+5 = 55)
			- 3rd points bonus = 100 points (+5 = 105)
		Corrected the last bonus bug
		 (sometimes, you had 2 gun bonuses falling !!)
		Added the help screen in the About section
		Alpha is locked during the HiScore Name request

	- v1.65	(internal)				     05/28/2000
		I just give UniversalOS because of the ZIP file size
		 (v 1.13, very good grayscales support with HW2 !)
		One more external levels STR (16 maps)
		Changed bonus GFXs
			- points bonus (darker, so better look)
			- life bonus (centered)
		Changed bonus <--> paddle collision
		 (a little easier to take bonus)
		Changed random bonus order
		Corrected a random level bug, that disabled you to play
		 the last level

	- v1.6	(internal)				     05/??/2000
		I don't remember !

	- v1.5						     05/13/2000
		Corrected all bonus VS paddle collision bugs

	- v1.4	(internal)				     05/13/2000
		Added the gun bonus
		Changed some bonus GFXs
		Ball's drawing improvements
		Added BackGround ON/OFF in the options menu
		Changed LoadLevel's place
		Corrected a TI-92+'s option bug that disabled you to
		 use random level mode

	- v1.3	(internal)				     05/13/2000
		Corrected all the GFXs drawing bugs
		Changed GFXs routines
		Changed levels format
		Added background pictures
		Added the random level option
		Some other improvement

	- v1.2	(internal)				     05/09/2000
		Added bonus support
		 --> hart     = 1 life
		 --> flash    = paddle speed up
		 --> small #  = 5 points
		 --> middle # = 10 points
		 --> large #  = 20 points
		Corrected a small GFX bug in the HiscoreRequest screen

	- v1.1						     05/07/2000
		Added 3 brick's types
		Corrected some bugs
		Redisigned the levels

	- v1.0	(internal)				     05/07/2000
		Added the Return/Retry/Abort box to the game
		Added external levels support
		 Like PacMan, GFXs are stored in the levels string
		10 more levels

	- Beta 3 (internal)				     05/06/2000
		The last beta of the game, next release will be called
		 v1.0
		Now TI-92+ support !
		Some bugs corrected
		Multiple angles !
		Changed GFX routines
		Changed bricks GFXs

	- Beta 2 (internal)				     05/05/2000
		Also a BETA, no public release
		Better brick collision
		The blank brick collision bug is corrected
		Added some features (Pause...)
		Corrected ball explosion, when you lose a life
		A lot of bugs corrected

	- Beta 1					     05/01/2000
		First public release, just a BETA
		You can now play the game, but there isn't a lot of
		 features
		GrayScales, HiScores, Options...

***********************************************************************

 3.  Tests I made
 ----------------
        - Virtual TI v2.5 Beta 5 and VTI68k
	   -> ROM v1.00
	   -> ROM v1.01 (TI-92+)
	   -> ROM v1.05
	   -> ROM v2.03
	   -> ROM v2.04

	- My own TI-89, HardWare v1.00, ROM v2.04

	- My own TI-92, ROM v1.12i

	- Sometimes, I test the game with my old TI-89 HardWare v2.00
	  ROM v2.03 I sold to a friend

***********************************************************************

 4.  Known bugs
 --------------
	Current bugs :
	 I don't know any 'crashing bug', because I never crashed my
	 calc.
	 That doesn't mean there aren't any.

***********************************************************************

 5.  Future improvements
 -----------------------
	- All you want
	- Remember it's the final version, so...

***********************************************************************

 6.  About me
 ------------
  Who am I ?
 Good question !
 I'm french, like a lot of 68K programers, and I'm 18.
 I live in France, near Dijon, in Bourgogne.
 I like a lot programming (TI-Basic / CASIO-Basic / TI68k-Assembly)
 Euh, what else to say ?
 ... I'm not enough courageous to say a lot about me !    :o)

***********************************************************************

 7.  Contact me
 --------------
  It's very easy : you'll just have to mail me at this address :
   <FlashZ@netcourrier.com>
  Have a look at my HomePage : http://www.multimania.com/flashz

  You can also send me a postcard at :
	Flavien Racine
	31 rue du Gnral de Nansouty
	21000 DIJON
	FRANCE

  If you want to get the source code of this game, mail me and tell me
  why, then I'll give it to you if possible.

***********************************************************************

 8.  Thanks
 ----------
 - eXor for scrolling routines (for PacMan) and Pang
     exor@netcourrier.com

 - Dolstouf for TI-Picture and Mr Nutz of course
     dolstouf@ifrance.com

 - PreNono for his font routines and simply for his fonts !
   (I'll use them in PacMan and in the future in TBO68k)
   and for Master-StripTease
     perenono@free.fr

 - Patrick Pelissier for all his infos about HW2 and video
   and for his help with external levels !
   and SMA and Fernando 3C...
     ppelissier@hotmail.com

 - Xavier Vassor for his work and his help with DoorsOS
     xvassor@mail.dotcom.fr
     and all the Doors Team
     http://start.at/doors

 - Florian Drevet for ZGuide v3.0 :o)   (french HTML programing guide)
     E-mail :    zorglop@infonie.fr
     Web :       http://www.multimania.com/zorglop
     ICQ :       99 48 092 
     Address :   Florian DREVET
                 24, chemin des charbottes
                 69450 Saint Cyr au Mont d'Or
                 FRANCE  

 - CandyMan for his help and lessons with matrix
     and for PictureMaker v1.3 ...  :o)
     http://www.i-france.com/candyman

 - Andreas Nestmann for help with programing
     A.Nestmann@gmx.de

 - Thomas Fernique for HiScores routines and all his games :o)

 - Rusty Wagner for Virtual TI v2.5 Beta 5 and VTI68k and PlusShell

 - The ti-fr team for a good web site
     http://www.ti-fr.org

 - ...     (all I forgot !)

 9.  Web Sites :
 ---------------
 - http://www.tinews.net

 - http://www.ti-fr.org

 - http://start.at/doors

 - http://www.ticalc.org

 - http://www.calc.org

 - http://www.ti-files.org

 - http://www.ti.com/calc