Tankers version 6.0.1

Release Note:  The AI in this version is very basic.  
The main reason I am releasing it now is to get feedback and suggestions on the AI tanks and other new features.  
The multi-player part should still be fully functional.
Please! report any and all bugs you find to me.  Barrett@CalcGames.org

<== http://www.calcgames.org ==>
=====================>
<== http://www.calcgames.org ==>

By Barrett Anderson
Barrett@CalcGames.org
--------------------------->
Konstantin Beliakov
zkostik@CalcGames.org
--------------------------->
Hanze Studenbach
zinearety@CalcGames.org
--------------------------->
http://www.calcgames.org

<== http://www.calcgames.org ==>
============================================================>
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Multi-Player Instructions:
Send Tankers.89z, Tankers.89y, and at least 1 map file (tmap.89y, mazemap.89y, beach___.89y etc..)  
to your calculator, as well as tankers (tankers.89z) and tdat  (tankers.89y) to the calculator you are playing 
against (the calculator who is not hosting does not need any maps). Run Tankers() on both calculators.  
Decide who is hosting - this person should press 'Host'; pick a map to use, press down.  
(there should be a map named tmap, beach___ and another named mazemap in the folder, tmaps,
 if the folder tmaps does not exist, or does not have any maps in it, it will not work); pick a number of 
battles the winner must win in order to win (between 1 and 9).  Press down.  If you want a minimap, leave 
the 'MiniMap' option at yes; if you don't, press left or right to turn it off.  Press 2nd.  Whoever is not hosting, 
press  'Join'.  The game should start, press 2nd to fire. Note: if you press 2nd while your missile is in the air, it 
resets - you only get ONE (1) missile!!! (if you hold 2nd, the missile stays in front of your tank).  After someone 
shoots the other guy, it will say "You won the Battle," or  "You lost the Battle".  It should start the next round until 
the winner wins the number of wins  needed to win.  To pause, press esc, then select 'Return' to return to the game; 
you can unpause and quit from either calculator (does not depend on who paused the game).  To exit, press ESC, then select 'Quit'.

Single Player Instructions:
Send Tankers.89z, Tankers.89y, and at least 1 map file (tmap.89y, mazemap.89y, beach___.89y etc...)
 to your calculator.  Select "One Player".  Select your map.  The Game should start.

note:
-Some maps have locations in which it is impossible to access with your tank, but some enemy 
tanks may spawn there.  This is a problem obviously because you will not be able to win.  
Just live with it and exit when you feel you've had enough fun.

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=============================================================>
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<==New in version 6.0.1==>
-Fixed Multiplayer bug.

<==New in version 6.0.0==>
-AI tanks for single player games.
-"Smooth" edges - makes your tank go around objects that you are partially, but not completely out of the way of.
-Bullets no longer accelerate (insta-fast again)
-Bug Fixes.
-5 Map contest winners are included in the zip.
  1. Untitled by Michael O'Brien
  2. The Hood by Chris Dzoba
  3. LandLake by Michael O'Brien
  4. MSBases by Malcolm Smith
  5. Mirror by Joseph Eichinger

<==New in version 5.0.0==>
-All options are on the same page
-New 'Minimap' Option (on/off)
-Bushes explode when you shoot them and turn in to walkable tiles
-You can shoot over water
-Fixed bug where if the link connection breaks during gameplay and you go back to host a game it'll now work correctly
-Optimized so it doesn't send the map every battle

<==New in version 4.5.1==>
-Should work on AMS 2.08
-Missiles now accelerate to cut down on number of explosions on the screen at the same time (makes game go faster).. 
and it looks kind of cool.  Missiles will not go accross the entire map; they can only go about 2/3's of the way accross
 the map, so you can't shoot the other guy at the very start of the game.

<==New in version 4.5==>
-Better Collision Detection (perfect and faster)
-Now needs about 15K less RAM to run (due to new collision detection)
-Much neater text everywhere (everything except memory error messages are in Tankers' custom text
-Pause screen (esc pauses on both calculators with a nice pause screen and allows you to quit, or return to playing)
-No possible way I can think of where a calculator will freeze.  (if it does, PLEASE email me and tell me what you did when it happened)
-Now works with the TI-92 Plus keymap, although it looks very ugly.  But it works, so you can 
play with or against someone with a TI-92+, even if one is an 89 and the other is a 92+.

<==New in version 4.0==>
-Moved Mini-Map to very bottom right
-Made Mini-Map Transparent on the dark plane
-Dots blink in the minimap for easier location of them
-Now uses extgraph sprite functions, so speed is about twice as fast!!!
-Made Tank movement more realistic [moves 3 pixels if not diagonal; moves 8^(1/2) pixels if diagonal (2 pixels vertical and horizontal)]
-Fixed bug where you can fire through some places where you shouldn't be able to fire through 
(facing up left or down right on 2 diagonally placed blocks)
-Fixed roof tile graphic

<==New in version 3.5==>
-Won't Crash your calculator, ever, hopefully. (tell me what you did if it does, i'll fix it)
-Bug Fixes
-BRAND NEW TANK - 3D and much better looking
-Fixed bug where if you tie a battle it'll say you both win (UNLESS 1 of the calculators thinks it won the entire war, this 
will be fixed in future versions)
-Continuous gameplay after each battle - won't stop

<==New in version 3.0==>
-Multi-map support
-Bug Fixes

<==New in version 2.0==>
-ZELDA TILES from Link's Awakening
-Much less boring map
-Several Bug Fixes
-Optimized even more
-Masked Tanks

<==New in version 1.0==>
-Grayscale
-MUCH, MUCH faster
-Smaller tanks=more movement between blocks
-Explosions
-Diagonal movement
-Can play to a certain number
------------------------------------------------->

<== http://www.calcgames.org ==>
=============================================================>
<== http://www.calcgames.org ==>

Barrett Anderson
Barrett@CalcGames.org
--------------------------->
Konstantin Beliakov
zkostik@CalcGames.org
--------------------------->
Hanze Studenbach
zinearety@CalcGames.org
--------------------------->
=================================>
Thanks to:
Thomas Nussbaumer
Luke Imhoff
Jim Haskell, Zeljko Juric and Lionel Debroux
for the extgraph library.
================================>
<== http://www.calcgames.org ==>

<== http://www.calcgames.org ==>

<== http://www.calcgames.org ==>

<== http://www.calcgames.org ==>

<== http://www.calcgames.org ==>