		   	Don't go Over	 
		   	 1  000 000
		   	 1  0 0 0 0
		   	 1  000 000
		 	
Platform: TI-86
By: Ivo Becica 
EMail: IJBecica@erols.com
Version: 3.3(6577 bytes)
Release: March 11, 2000
	
	Quick Start: Send the PIC file O100 and the program Over100 to your calculator.  The first time you run this game, choose to delete the high scores when this prompt comes up.  This will eleminate and undefined variables (believe it or not) when you reach the high scores.  Then you are set to play the game.


	Instructions: This game is very simple (it had to be, being my first program).  It is a guessing/ number/ calculation game with a twist.  It goes like this:  Every key on the TI86 has a key code (look in your manual in the programming section).  The key codes get larger the closer the keys are to the bottom of the calc.  The idea if "D.g.o. 100" is to punch in 6 key codes that get you as close to 100 as possible, and if possible, get to exactly to 100.  The game asks you for a value for z.  z is the number that each key code you punch gets divided by.  The larger the z, the smaller your 6 numbers will be and vice versa.  This adds variety and can help you get results super close to 100 without touching it (you can use any real # between 1 and 6 for z).  Your goal: Get to 100 with as many z values as possible or get as close to 100 as possible with any different z.  There is a high score screen for both close calls and exact hits.  (By the way, you can get a 100 with a z of 1,2,3,4,5,6 and even a few nonintegers where the calc will round to 100)
	
	IMPORTANT: This game creates 40 miniscule strings for the names and dates in the high score list.  Do not be alarmed.  They are in sets of 10:
Z0-9, Zd0-9, Q0-9, Qd0-9
The game also creates 20 real numbers in memory for the z values of winners and % errors (also in handy sets of ten):
S0-9, W0-9
These tidbits can be deleted, but will cause undefined errors in the event of a high score.  If they are deleted, choose to delete the high scores in the beginning of the game.  This will store placeholders "---" in place of strings until you get high scores again.

	Notes: Teacher key is the [on] button, which sends you a break error (just choose quit from there).  If you edit this game even a little bit, it will take like 1/2 hour to start up again (I'm not kidding, there's almost 650 lines in the program).  If you're smart, you'll save all your graph perameters because the title screen screws them up (sorry).

	Version History:

v .1: Humble beginning.  I looked in the TI manual and copied a sample sequence for the getky command and named it GAME
v .2: List of 6 numbers displayed with result.  Early loop bugs fixed.
v .3: z value added for variety and challenge
v .5: Limits for z set, too high/too low/ right on displayed. Percent error calculated.
v 1.0: Winner list and high score list implemented, game menu including retry, exit, hiscores, and winners added.  After that the little game became HUGE!
v 1.1: Scrollable high scores.  Pause bugs for the menu partially fixed.
Then, I crashed my machine with the mario86 editor.  Fortunately I recovered GAME from a friend's calc.
v 1.2: Elimination of excess variables/ variable deletion.  More undefined bugs then ever imagined fixed.  First disk backup of the game!
v 1.3: Title screen added with a title bar.  All display commands changed to output.  Still more undefined bugs fixed.
v 1.5: High score deletion program 'hiscr' created and ran inside of GAME
v 1.6: High score deletion program copied directly into GAME.  GAME renamed to "Over 100" (Thanx to FileMan).
v 1.7: Major cosmetic overhauls, centering of all outputs, ect.  Result screen changes, now easier to read.
v 1.8: Title bar implemented over high score and winner display.  Display compressed so that 2 entries fit on the screen.
v 2.0: Imput screen overhaul.  Fix functions set on imput screen for space saving.
v 2.1: Big update: Date features added for high scores, placed before high score deletion sequence.  Fix set on 4 on the high score screen (fixed the sci notation bug for really small errors).
v 2.2: High scores now numbered and separated by dashed line.  New title screen additions.
v 2.3: Various fixes for display and title screen.
v 2.5: I thought this would be the release version.  Final centering of string outputs and all bugs zapped.
v 2.5-3.1: Skipped because I felt like moving to 3.2...
v 3.2: Snazzy new title screen (which actully cut down the size of the game).  Bug for previous graph interference eliminated.
v 3.3: The real release version.  New title screen because the other one got lost in a crash (again).   


	Thanks to: Whoever made my TI86.  Also- Ben Mickle, Bill Nagel, Jimmy Mardell, Ahmed El-Helw, Cassady Roop, and all those other master programmers (how do they do it?).  Anyway, they showed me the true purpose and potential of my calc- GAMES!  (And I managed to tolerate the crashes :) )