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					       :Tower Defense:
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					      By Barrett Smith
				           barrettsmith@ymail.com
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:Description:
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	A Castle needs defending!  Build up your defenses against the enemies!
	A classic Tower Defense Game with 8 different maps, 9 Different udgradable Towers, and 10 different enemies.

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:Installation:
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	Send 'tower.8xp' to your TI-83+/84+/SE using linking software of your choice.
	Run using Mirage OS.  Should also work with DoorsCS6.
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:Objective:
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	Stop enemies from destroying your castle by building towers which kill them.
	
	When in the building stage, you can build towers, upgrade them, or cut down trees.  
	Use arrows to scroll screen and '2nd' to select a tower for upgrading, a spot for tower-building, or a tree to cut down.
	Rocks can not be moved or built on.
	When in the upgrade, build, or cut menus, use '2nd' to say yes and 'alpha' to say no.
	After you are done building up your defenses, send in a wave of enemies by  pressing 'alpha'.
	Once the enemies start coming in, their is nothing more you can do to hinder their approach.
	If the enemies make it to the bottom of the screen, they will decrease your health, represented as a line on the bottom.
	If a tower kills an enemy, you get money; the amount is dependent upon the level.
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:Towers:
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	There are 9 distinct towers in this game.
	Towers have three attributes: how much they cost, how much damage they have, their range.
	The upgrade cost of towers is dependent on their range.

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;Enemies:
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	This game has ten different enemies, each appearing on their own level.
	Enemies have three attributes: how much money they give upon dying, how much they will damage inflict, and how much health they have.
	After level 10, the enemies repeat with higher hp, damage and money.

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:Control:
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	THROUGHOUT GAME:
		'ON' + 'CLEAR' also goes to MirageoS, use if game freezes for some reason, which shouldn't happen
		'ON' + 'MODE' goes to TI-OS
		'ON' + 'DEL' pauses the game and turns off the screen  

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:Disclaimer:
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	This game should not crash.
	Please realize however that you play this game at your own risk and I am not responsible for any damage it may do.
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:Things to Do:
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	External Levels
	On calc level editor
	Optimize display routines
	Upgradable range
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:History:
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	First Release: 3/20/2010

