
********************************************** 
         /--\         /---\      ____    |
        //  \\       //   ||    //   \\  | 
       //   //      /____ /          //  |
      //   //  --  /-----\       ____    |
     //   //      //    ||     // 
    /_____>      /______/      \\_____   0

 DODGEBALL 2!   DODGEBALL 2!   DODGEBALL 2!
		FOR MIRAGEOS

 It's back and it's better than ever!!!!!!!

	      BY YohanShminge!!!
        http://zealgames.tripod.com

**********************************************


*EVEN THOUGH THIS IS A GOOD GAME, IT
COULD BE SMALLER W/ MATRICES...BUT I DON'T KNOW
HOW TO PROGRAM THEM!  SOMEONE HELP ME!!! THANKS


Instructions:

1. Send DODGE2M.8XP to your TI-83 Plus calc.
3. Run the program by selecting it from MirageOS.
2. Have fun!

To Play:
1. At the menu, press:
	2ND   - BEGINS THE GAME
	ALPHA - TURN OFF CALC (ON returns)
	MODE  - ADJUST SPEED (1=SLOW, 2=FAST (MORE PTS!))
	CLEAR - QUIT
	DEL   - RESET HIGH SCORE

2. To control the little man as you DODGE the balls:
	LEFT/RIGHT KEYS - MOVE LEFT/RIGHT
	2ND   -   CAUSES ALL BALLS TO EXPLODE! (Only w/ bomb)		
	CLEAR -	  QUIT
	MODE  -	  PAUSE (DEL returns from PAUSE, ALPHA turns off calc)

3. After being hit, at the score screen, press:
	2ND   -	  RETURN TO MAIN MENU
	CLEAR -   QUIT

IMPORTANT!!!:

When you play the game, you will notice the "+" graphics
as they fall toward you.  Try and catch as many of these as
humanly possible...they're worth 20 BONUS POINTS EACH!

Also, when you catch a "+" you have a 1/2 chance of getting a
bomb, which you can use to blow up all the balls...very useful
if you get stuck in a corner or need to clear the balls from
around a "+" point!  PRESS 2ND to use the bomb which, if you
have one, is indicated by a small letter "B" in the upper left
corner of your screen!

HISTORY:

Version 1.0: "XOR" sprite routine (bad for overlapping sprites)
	     ONLY 4 balls and a space ship instead of a man.	
	     Originally I wanted to make the balls asteroids...

Version 1.1: Fixed some bugs, passed around to friends, posted
	     to ticalc.org, pause function, 5 balls in assigned
	     areas of the screen to prevent overlapping, man.

Version 2.0: 2 Speeds, "OR" sprite routine (Thanks, Justin Bay)
 	     for much better graphics and overlapping (allows
	     random ball placement), improved title screen,
 	     faster speeds yield more points, BOMBS in bonus
 	     points, improve pause, power-down, posted to ticalc.org.

*****
PLEASE SEND ME COMMENTS OR IDEAS FOR FUTURE GAMES!
*****