Help on creating external levels for Fighter Jets 83 v2.3
PLEASE CREATE SOME LEVELS!

	.db	"FJets1"	; detection string
	.db	1		; # of levels
	.db	0,0		; highscore data (recommend 0)
	.db	"Dijpupon  "	; highscore name (must have 10 chars)
	.db	0
	.db	"Choose a name"	; name of the level set (make it good!)
	.db	0		; terminates the name string

	.db	%00000000,%00000000,%00000000	; level 1
	.db	%00000000,%00000000,%00000000
	.db	%00000000,%00010000,%00000000
	.db	%00000001,%00000000,%00000000
	.db	%00000000,%00000000,%01000000
	.db	%01000000,%00000000,%00000000
	.db	%00000000,%00000000,%00000100
	.db	%00000000,%00000000,%00000000
	.db	2*8,3*8,10*8,3*8

	etc....
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The levels are set up in this way...

***	00=blank space
***	01=wall

the last 4 numbers are for the positions the ships will start with

	player x-coord, player y-coord, enemy x, enemy y

---> the above level example would look like this...
	
* (all levels are 12*8)
	
	000000000000
	000000000000
	000001000000
	000100000000
	000000001000
	100000000000
	000000000010
	000000000000

after you have made the level set, assemble it and squish it!!!!
(I suggest using devpac83 by movax)
then send it to your calc! 
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.end		; tell tasm to stop
END		; tell tasm again!

